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Guides » Leveling guide 1–70
Training guide · every class

Leveling 1–70 for every class

Where to train at every level, which quests pay, and when to take your job advancements, from the game's own monster, map and quest data.

Milestones
1st jobLv. 10
Town residentLv. 12
2nd jobLv. 30
Quest lines for everyone72
1. The short answer
  1. Levels 1–9: finish Maple IslandIts 24 quests give 1,759 EXP between them, so do them all while you train on The Field East of Amherst. When you're done, Shanks in Southperry sails to Victoria Island.
  2. Level 10: take your 1st jobEvery class advances at level 10 with its instructor: Dances with Balrog (Warrior, Perion), Grendel the Really Old (Magician, Ellinia), Athena Pierce (Bowman, Henesys), Dark Lord (Thief, Kerning City).
  3. Level 12: become a town residentSign up in Henesys or Kerning City. The Community Board then has a daily and a weekly quest for you, and higher grades open the town's own quest lines.
  4. Levels 10–29: train hereLv. 10–14 Tree Dungeon, Forest Up North IV, Lv. 15–19 Damp Forest, Lv. 20–24 Transfer Area, Lv. 25–29 Ant Tunnel III.
  5. Level 30: take your 2nd jobYour instructor sends you to a job instructor, whose test asks for 30 Dark Marble. Bring the proof back and pick your branch.
  6. Levels 30–70: train hereLv. 30–34 Pig Park II, Lv. 35–39 Line 2 <Area 1>, Lv. 40–44 Line 1 <Area 3>, Lv. 45–49 Line 2 <Area 3>, Lv. 50–54 The Forest of Evil II, Lv. 55–59 Camp 1, Lv. 60–64 Camp 1, Lv. 65–70 Remains <Tomb> IV.
  7. Do the quest lines that payFor their level, the best are Mr. Wetbottom's Secret Book, Rowen the Fairy and the Cursed Doll and Maya and Her Peculiar Savior. Quests that ask for monsters you hunt anyway are free EXP, so pick them up before you set out.

The maps are picked for every class at once. Your class guide ranks monsters with your own damage and accuracy, which matters most for Thieves and Bowmen against monsters that dodge. Find your class guide ↓

2. Level by level

For each band: the maps where monsters give the most EXP for the HP you take off them, and the quest lines that open there for every class. A map counts when it has at least 12 monsters, their average level is within 3 below to 2 above the band, and none is more than 4 levels above it. Bosses are only named here; the boss guide covers them.

Lv. 1–9 Sail to Victoria Island

Quests 1,759 EXP in all

  • Rain's Maple Quiz Lv. 5 · 7 quests · Rain · ≈ 61 Red Snail kills
    490 EXP
  • Olaf's Training Lv. 8 · 2 quests · Olaf · ≈ 17 Orange Mushroom kills
    248 EXP
  • Teo's Collection Lv. 8 · 2 quests · Teo · ≈ 17 Orange Mushroom kills
    248 EXP
  • Mai's Training Lv. 3 · 2 quests · Mai · ≈ 33 Shroom kills
    200 EXP
+8 smaller quest lines →
Lv. 10–14 Lv. 10 · 1st job Lv. 12 · Town resident

Train

  1. 44 monsters · 11.0 EXP per 100 HP
  2. 27 monsters · 11.0 EXP per 100 HP
  3. 26 monsters · 11.0 EXP per 100 HP

Quests 8,160 EXP in all

+9 smaller quest lines →
Lv. 15–19

Train

  1. Damp Forest Dungeon
    28 monsters · 13.1 EXP per 100 HP
  2. Transfer Area Kerning City Subway
    38 monsters · 12.5 EXP per 100 HP
  3. Caution Falling Down Hidden Street
    20 monsters · 11.3 EXP per 100 HP

Quests 25,943 EXP in all

+7 smaller quest lines →
Lv. 20–24 Lv. 20 · Mano

Train

  1. Transfer Area Kerning City Subway
    38 monsters · 12.5 EXP per 100 HP
  2. 49 monsters · 11.8 EXP per 100 HP
  3. Dark Cave Dungeon
    51 monsters · 11.6 EXP per 100 HP

Quests 37,516 EXP in all

+3 smaller quest lines →
Lv. 25–29

Train

  1. 99 monsters · 10.3 EXP per 100 HP
  2. 47 monsters · 10.3 EXP per 100 HP
  3. 64 monsters · 10.2 EXP per 100 HP

Quests 63,905 EXP in all

+1 smaller quest line →
Lv. 30–34 Lv. 30 · 2nd job

Train

  1. Pig Park II Hidden Street
    22 monsters · 9.1 EXP per 100 HP
  2. Pig Park Hidden Street
    20 monsters · 9.1 EXP per 100 HP
  3. Someone Else's House Hidden Street
    15 monsters · 9.1 EXP per 100 HP · Mushmom spawns here

Quests 95,346 EXP in all

Lv. 35–39 Lv. 35 · Stumpy

Train

  1. Line 2 <Area 1> Kerning City Subway
    97 monsters · 7.1 EXP per 100 HP
  2. 17 monsters · 6.5 EXP per 100 HP
  3. 20 monsters · 6.3 EXP per 100 HP

Quests 148,828 EXP in all

+1 smaller quest line →
Lv. 40–44 Lv. 40 · Mushmom

Train

  1. Line 1 <Area 3> Kerning City Subway
    97 monsters · 5.8 EXP per 100 HP
  2. Line 2 <Area 2> Kerning City Subway
    107 monsters · 5.7 EXP per 100 HP
  3. Monkey Swamp II Hidden Street
    26 monsters · 5.4 EXP per 100 HP

Quests 98,022 EXP in all

Lv. 45–49 Lv. 48 · Shade

Train

  1. Line 2 <Area 3> Kerning City Subway
    68 monsters · 5.2 EXP per 100 HP
  2. Line 1 <Area 4> Kerning City Subway
    59 monsters · 5.2 EXP per 100 HP
  3. Remains <Tomb> I Victoria Road
    23 monsters · 4.7 EXP per 100 HP

Quests 205,320 EXP in all

+3 smaller quest lines →
Lv. 50–54

Train

  1. The Forest of Evil II Hidden Street
    39 monsters · 5.4 EXP per 100 HP
  2. The Forest of Evil I Hidden Street
    26 monsters · 5.4 EXP per 100 HP
  3. Line 2 <Area 3> Kerning City Subway
    68 monsters · 5.2 EXP per 100 HP

Quests 51,600 EXP in all

Lv. 55–59 Lv. 55 · Zombie Mushmom

Train

  1. Camp 1 Victoria Road
    25 monsters · 4.5 EXP per 100 HP
  2. Camp 2 Victoria Road
    20 monsters · 4.4 EXP per 100 HP

Quests 161,980 EXP in all

EXP per 100 HP adds up every monster on the map, so it doesn't depend on your class. It leaves out defense, dodging, elements and how fast monsters come back; the Training Finder ranks monsters for any level the same way.

3. Job advancements

Every class takes its 1st job at level 10 and its 2nd at level 30. The 2nd job is a quest line of 4 steps: your instructor gives you a letter, the job instructor tests you, and you bring the proof back. The first two steps give 9,560 EXP.

The game data doesn't list the stats each job asks for, so check with your instructor before you spend AP elsewhere.

4. Quest lines worth the trip

Every class can do 72 quest lines (207 quests) worth 976,079 EXP between them. These pay the most for the level they open at, measured in kills of a monster of that level you could be hunting instead.

  1. 49,140 EXP≈ 819 Fire Boar kills
  2. 35,100 EXP≈ 532 Jr. Wraith kills
  3. Maya and Her Peculiar Savior Grade 8Henesys, grade 8 Lv. 47 · 5 quests · Maya in Henesys Townstreet
    ×1×50
    57,000 EXP≈ 487 Mummydog kills
  4. 24,540 EXP≈ 472 Iron Hog kills
  5. A Task for a Citizen of Honor Grade 10Kerning City, grade 10 Lv. 57 · 5 quests
    ×1×1
    83,660 EXP≈ 457 Skeleton Soldier kills
  6. A Marble of Friendship Grade 6Henesys, grade 6 Lv. 37 · 5 quests · Camila in Henesys
    ×10
    32,164 EXP≈ 429 Lupin kills
  7. The Doctor Who Never Returned Grade 6Kerning City, grade 6 Lv. 37 · 5 quests · Jane Doe in Niora Hospital
    ×35×10
    32,164 EXP≈ 429 Lupin kills
  8. A Grudge That Won't Rest Grade 8Kerning City, grade 8 Lv. 47 · 5 quests · Chun Ji in Kerning City Construction Site
    Wraith×50Shade×1
    50,160 EXP≈ 429 Mummydog kills

Kill quests add their EXP on top of the kills, so take every one that names a monster on your map (23 lines do). Collecting quests ask for items monsters drop: the Quest ETC guide lists what to keep at each level, so you aren't hunting the same monster twice.

Left out: the 28 event quests, which come and go, the profession quests, and the town Board's daily and weekly quests (next section).

5. Town citizenship

From level 12 you can become a resident of Henesys or Kerning City. The town clerk signs you up; then the Community Board hands you one daily and one weekly quest, which raise your citizenship grade. Higher grades open bigger Board quests and the town's quest lines.

Henesys

Sign up with Arthur in Henesys Town Hall.

  • Daily greeting233 EXP 4,095 from grade 5
  • Weekly donation 30 of one ETC334 to 14,200 EXP grade 1 to 9
GradeQuest lineLv.EXP
Grade 2 2A Family Reunited 5 quests174,320
Grade 2 2A Home in Henesys 2 quests171,544
Grade 4 4After the Festival Ends... 5 quests2715,375
Grade 6 6A Marble of Friendship 5 quests3732,164
Grade 8 8Maya and Her Peculiar Savior 5 quests4757,000
Grade 10 10A Gift for a Citizen of Honor 5 quests5778,320

Kerning City

Sign up with Roxy in Kerning City Civic Center.

  • Daily greeting233 EXP 4,095 from grade 5
  • Weekly donation 30 of one ETC334 to 14,200 EXP grade 1 to 9
GradeQuest lineLv.EXP
Grade 2 2Jake's Trauma 5 quests174,615
Grade 2 2A Home in Kerning City 2 quests171,544
Grade 4 4What the City Taught Me 5 quests2716,500
Grade 6 6The Doctor Who Never Returned 5 quests3732,164
Grade 8 8A Grudge That Won't Rest 5 quests4750,160
Grade 10 10A Task for a Citizen of Honor 5 quests5783,660

How much contribution each grade needs is set by the game server and isn't in the client, so nobody can tell you exactly how many days a grade takes. Every Board quest, item and quest line is on the Town Citizenship page.

6. Your class guide

This page is the same for every class. Your class guide adds your skill build, gear at market prices and a Where to train table worked out with your own damage.

Also useful while you level

7. Questions

What level is the 1st job advancement in Classic World?

Level 10 for every class. Talk to your class's instructor: Dances with Balrog in Perion (Warrior), Grendel the Really Old in Ellinia (Magician), Athena Pierce in Henesys (Bowman), Dark Lord in Kerning City (Thief).

When can I make my 2nd job?

At level 30. Your instructor gives you a letter for the job instructor, who sends you into a test map to collect 30 Dark Marble. Trade them for the proof and bring it back. The first two quests give 9,560 EXP.

Where should I train from level 1 to 70?

Where monsters give the most EXP for the HP you take off them, on maps busy enough to keep you attacking: Lv. 1–9: The Field East of Amherst; Lv. 10–14: Tree Dungeon, Forest Up North IV; Lv. 15–19: Damp Forest; Lv. 20–24: Transfer Area; Lv. 25–29: Ant Tunnel III; Lv. 30–34: Pig Park II; Lv. 35–39: Line 2 <Area 1>; Lv. 40–44: Line 1 <Area 3>; Lv. 45–49: Line 2 <Area 3>; Lv. 50–54: The Forest of Evil II; Lv. 55–59: Camp 1; Lv. 60–64: Camp 1; Lv. 65–70: Remains <Tomb> IV. Your class guide ranks monsters with your own damage.

Are quests worth doing in Classic World?

The big quest lines are. Mr. Wetbottom's Secret Book (Lv. 32) gives 49,140 EXP, about as much as 819 Fire Boar kills. Quests that ask for monsters you hunt anyway are free EXP, so pick them up before you go.

Should I become a town resident?

Yes, from level 12. The Community Board gives one daily and one weekly quest, and higher citizenship grades open town quest lines worth up to 83,660 EXP each.

Is there an EXP table for Classic World?

The game client doesn't include one, so HubCW can't say how much EXP a level takes. Compare monsters and quests by the EXP they give instead.

8. Sources & notes
  • From the game data: monster levels, HP and EXP, how many of each spawn on every map, quest levels, prerequisites and rewards, the job advancement quests and NPCs, and the town Board quests. They update when the game does.
  • Calculated: EXP per 100 HP is the EXP of every regular monster on a map divided by their HP; bosses aren't counted. A quest line's worth in kills is its EXP divided by the EXP of the highest-level monster you can train on (10 or more on one map) that isn't above the line's level (on Maple Island, one of the island's own).
  • Not known: the game client has no EXP table, so this page never says how much EXP a level takes. EXP is shown as the client lists it; server EXP rates and events change both monsters and quests alike. The stats each job advancement asks for and the contribution each citizenship grade needs aren't in the client either.
  • Spawn speed, map layout, other players and your own range all change what an hour really gives. Try the top two maps of a band and keep the one that feels faster. Found a better spot? Tell us at [email protected].