- Skills
- Arrow Blow at 1st job, the cheapest attack per MP. At 2nd job Soul Arrow: Bow comes early, so you stop buying arrows, and Amazon's Judgement is maxed, so the monsters you crit reach you slower. Final Attack: Bow stops at 11.
- Arrows
- Arrows for Bows, the cheapest there are. Once you have Soul Arrow: Bow you don't use any.
- Gear
- A clean bow every 10 levels. Wear whatever else drops.
- Scrolls
- None. Sell the ones that drop to pay for potions.
- Potions
- Red Potion (2.5 HP a meso) while they keep up, then White Potion (2.0), and Blue Potion (1.0 MP a meso). MP costs about twice as much as HP, so spend MP carefully.
- Hunting
- Arrow Blow on lone monsters and Arrow Bomb once 4 or more are in range: from there it beats Arrow Blow per MP as well as per cast.
Hunter skill build
Where every skill point goes from your first Bowman level to 70, in a Budget build and a Pro build, and the numbers behind each choice. The skill numbers come from the Classic World client, not the old game.
- Lv. 10-17: max Arrow Blow or Double ShotBudget maxes Arrow Blow: one arrow and the fewest MP a cast. Pro takes Arrow Blow 1 and maxes Double Shot: the same 240% on one monster, split between two when two are in range.
- Lv. 17-22: max Critical ShotMore critical hits on every arrow for the rest of the game, and Amazon's Judgement only works on critical hits.
- Lv. 22-30: The Eye of Amazon 3, then max FocusFrom level 30 most monsters dodge some arrows from a pure-DEX Bowman, and Focus fixes that. Your Bowman SP locks at 2nd job, so spend all of it before you advance.
- Lv. 30-37: max Bow Mastery, Bow Booster 1 at 32Mastery raises your lowest hit: about 50% more damage on average once it is maxed. One point of Bow Booster already gives its full attack speed.
- Lv. 37-47: Final Attack: Bow 1, then max Arrow BombYour attack for crowds: up to 6 monsters a cast, with a chance to stun each one.
- Lv. 48-70: the builds splitBudget: Soul Arrow: Bow, so you stop buying arrows, then Amazon's Judgement, the rest of Bow Booster, and Final Attack: Bow last. Pro: Final Attack: Bow, Soul Arrow: Bow, the rest of Bow Booster, and Amazon's Judgement 1.
You get 1 SP per level as a Beginner, 1 SP at each job advancement, and 3 SP per level after that. Hunter SP can't be spent on Bowman skills, and an SP Reset Scroll from the Cash Shop resets every skill except Beginner skills.
Skill points cost nothing, so both builds follow the same route with one swap per job. What sets them apart is where your mesos go: arrows, gear, scrolls and potions. Prices are what each item sells for on HubCW, so they move with the market.
- Skills
- Double Shot at 1st job, two arrows that split between two monsters. At 2nd job Final Attack: Bow is maxed straight after Arrow Bomb; Soul Arrow: Bow comes after it and Amazon's Judgement keeps one point.
- Arrows
- Adamantium Arrows for Bows (+3 W.ATT) from the start. Carpenters craft them for about 4.9 mesos an arrow in materials.
- Gear
- The best bow at every 5-level step and DEX gear in every slot. Buy it already scrolled: Price Check splits sales by stat roll.
- Scrolls
- Attack on the bow and gloves, DEX on the overall, cape and earrings. Every slot, see the table below.
- Potions
- Elixir and White Potion to refill, Warrior Potion (+10 Attack Power) running all the time for about 2,200 mesos an hour, and Sniper Potion on monsters that dodge.
- Hunting
- Bow Booster always on and Arrow Bomb on the busiest map you can hold. Every attack has a 25% chance to add Final Attack: Bow's 3 arrows.
Gear, slot by slot
Lv. 10 War Bow1,249 mesos
Lv. 20 Hunter's Bow8,000 mesos
Lv. 30 Ryden16,666 mesos
Lv. 40 Vaulter 200060,000 mesos
Lv. 50 Olympus-
Lv. 60 Asianic Bow-
Lv. 70 Red Hinkel-
Lv. 10 War Bow1,249 mesos
Lv. 15 Composite Bow4,500 mesos
Lv. 20 Hunter's Bow8,000 mesos
Lv. 25 Battle Bow8,999 mesos
Lv. 30 Ryden16,666 mesos
Lv. 35 Red Viper24,999 mesos
Lv. 40 Vaulter 200060,000 mesos
Lv. 50 Olympus-
Lv. 60 Asianic Bow-
Lv. 70 Red Hinkel-
Lv. 10 Arrows for Bows1 mesos
Lv. 10 Adamantium Arrows for Bows-
Lv. 30 Green Hawkeye6,666 mesos
Lv. 40 Green Distinction11,999 mesos
Lv. 50 Green Maro-
Lv. 60 Brown Polyfeather Hat-
Lv. 70 Green Patriot-
Lv. 30 Green Hunter's Armor / Green Huntress Armor-
Lv. 35 Green Legolier / Green Legolia12,000 mesos
Lv. 40 Brown Piette / Brown Piettra-
Lv. 30 Green Hunter's Pants / Green Huntress Pants-
Lv. 35 Green Legolier Pants / Green Legolia Pants12,999 mesos
Lv. 40 Brown Piette Pants / Brown Piettra Skirt-
Lv. 50 Blue-Lined Kismet / Green Lumati59,999 mesos
Lv. 60 Blue Tai / Blue Choro-
Lv. 70 Green Linnex / Green Lineros39,999 mesos
Lv. 30 Green Marker23,499 mesos
Lv. 40 Aqua Brace47,843 mesos
Lv. 50 Blue Willow-
Lv. 60 Oaker Garner-
Lv. 70 Blue Eyes-
Lv. 28 Squishy Shoes18,000 mesos
Lv. 40 Yellow Pierre Shoes29,999 mesos
Lv. 50 Green Steel-Tip Boots-
Lv. 60 Green Gore Boots-
Lv. 70 Green Elf Shoes-
Lv. 35 White Justice Cape58,749 mesos
Lv. 50 Green Napoleon111,111 mesos
Lv. 65 White Gaia Cape-
Lv. 25 Gold Earrings3,999 mesos
Where two items share a step they are the same item for men and women: buy the cheaper. Arrows have no level, so theirs is the level the build moves up to them. Bowmen get no tops or bottoms past level 40, so from 50 an overall takes both slots. Any earrings do for Pro: they all have 5 slots, and the DEX scrolls are what count.
Arrows
An arrow adds its attack to your bow's on every shot. Carpenters craft every kind, so the last column is what one arrow costs in materials at market prices; it stands in where nobody sells them.
| Arrows | W.ATT | Per set | Price | Crafted |
|---|---|---|---|---|
Arrows for Bows |
0 | 1000 | 1 mesos | 0.8 Carpenter Lv. 1 |
Bronze Arrows for Bows |
+1 | 800 | 3 mesos? | 2.6 Carpenter Lv. 4 |
Iron Arrows for Bows |
+2 | 800 | - | 4.8 Carpenter Lv. 7 |
Adamantium Arrows for Bows |
+3 | 800 | - | 4.9 Carpenter Lv. 10 |
What Soul Arrow: Bow saves
Soul Arrow: Bow maxed costs 5 MP every 300 seconds: one Blue Potion keeps it up for about 3.3 hours. Without it, every 1,000 casts use the arrows below.
| Skill | Arrows a cast | Budget | Pro |
|---|---|---|---|
| 1 | 1,000 mesos | 4,876 mesos | |
| 2 | 2,000 mesos | 9,752 mesos | |
| 1 | 1,000 mesos | 4,876 mesos | |
| 3 | 3,000 mesos | 14,628 mesos |
Mesos per 1,000 casts, with Arrows for Bows for Budget and Adamantium Arrows for Bows for Pro. Final Attack: Bow's row counts each time it fires. Soul Arrow: Bow only works with a bow: a Crossbowman has his own.
Pro scrolls
One tier in each family gives the most per slot on average without any risk to the item. Pro fills every slot with it, or buys gear where every slot already passed.
| Scroll | Success | Slots | If all pass | Price | Per success |
|---|---|---|---|---|---|
Bow Attack Scroll: Intermediate |
60% | 7 | +14 W.ATT | 59,443 mesos | 99,072 mesos |
Gloves Attack Scroll: Intermediate |
60% | 5 | +10 W.ATT | 688,888 mesos? | 1,148,147 mesos |
Overall Armor DEX Scroll: Intermediate |
60% | 10 | +20 DEX | - | - |
Cape DEX Scroll: Intermediate |
60% | 5 | +10 DEX | - | - |
Earring DEX Scroll: Intermediate |
60% | 5 | +10 DEX | 98,898 mesos | 164,830 mesos |
The other tiers, on a bow: Bow Attack Scroll: Lesser is 100% for +1, Bow Attack Scroll: Greater 10% for +4, and Bow Attack Scroll: Chaos 10% for +5, but 50% of its failures destroy the bow. Try them in the scroll simulator first.
What the money buys
Each build's average damage per cast on one monster, in its own gear and with its own skills at that level: Arrow Blow for Budget, Double Shot for Pro (both arrows on the one monster). Pure DEX, with only the STR that gear needs. Pro counts every scroll slot as passed and Warrior Potion running. Monster defense is left out, so treat the numbers as a comparison.
| Level | Budget | Pro | Pro's lead |
|---|---|---|---|
| 30 | 405 Ryden + Arrows for Bows, 132 DEX | 732 Ryden + Adamantium Arrows for Bows, 155 DEX | +81% |
| 40 | 825 Vaulter 2000 + Arrows for Bows, 172 DEX | 1,443 Vaulter 2000 + Adamantium Arrows for Bows, 210 DEX | +75% |
| 50 | 1,149 Olympus + Arrows for Bows, 212 DEX | 2,019 Olympus + Adamantium Arrows for Bows, 276 DEX | +76% |
| 60 | 1,525 Asianic Bow + Arrows for Bows, 252 DEX | 2,543 Asianic Bow + Adamantium Arrows for Bows, 321 DEX | +67% |
| 70 | 1,954 Red Hinkel + Arrows for Bows, 292 DEX | 3,119 Red Hinkel + Adamantium Arrows for Bows, 365 DEX | +60% |
Pick your level to see where each skill should be, what to add at that level and any breakpoint you just reached. Switch builds to compare the alternatives.
Arrow Bomb maxed: 130% to up to 6 monsters, a 60% chance to stun each, 28 MP.
You advance in Henesys at level 10. From then to 30 you get 61 SP for six skills that would take 105 to max, and whatever you leave here at 30 stays that way. Nothing in these two plans needs a bow, so they suit a Crossbowman too.
| Level | Skill points | Why |
|---|---|---|
| 10 | Arrow Blow 1 | Advance to Bowman with Athena Pierce in Henesys. You get 1 SP now and 3 per level after that. Arrow Blow 1 unlocks Double Shot. Arrow Blow 1 is your first attack: one arrow at 160% for 6 MP. |
| 11 | Budget Arrow Blow 4Pro Double Shot 3 | Pro: Double Shot fires 2 arrows of 80%: both hit a lone monster, or they split between 2. |
| 12–16 | Budget Arrow Blow 4 → 19 (+3 per level)Pro Double Shot 3 → 18 (+3 per level) | |
| 17 | Budget Arrow Blow 20 · Critical Shot 2Pro Double Shot 20 · Critical Shot 1 | Budget: Arrow Blow maxed: one arrow at 240% for 14 MP.Pro: Double Shot maxed: 2 arrows of 120% for 16 MP. |
| 18–21 | Budget Critical Shot 2 → 14 (+3 per level)Pro Critical Shot 1 → 13 (+3 per level) | |
| 22 | Budget Critical Shot 15 · The Eye of Amazon 2Pro Critical Shot 15 · The Eye of Amazon 1 | Critical Shot maxed: +20% critical rate and +15% critical damage, about 8% more damage on average. |
| 23 | Budget The Eye of Amazon 3 · Focus 2Pro The Eye of Amazon 3 · Focus 1 | The Eye of Amazon 3 unlocks Focus. |
| 24–28 | Budget Focus 2 → 17 (+3 per level)Pro Focus 1 → 16 (+3 per level) | |
| 29 | Budget Focus 20Pro Focus 19 | Budget: Focus maxed: +20 Accuracy and +25 avoid for 300 seconds, 16 MP. |
| 30 | Budget Double Shot 1 · The Eye of Amazon 4 · Power Knockback 1Pro The Eye of Amazon 4 · Focus 20 · Power Knockback 1 | 2nd job: choose Hunter. Spend your last Bowman SP first, because Hunter SP can't go into Bowman skills. Power Knockback 1 pushes up to 2 monsters away from you for 12 MP: a way out when they corner you.Budget: Double Shot fires 2 arrows of 80%: both hit a lone monster, or they split between 2.Pro: Focus maxed: +20 Accuracy and +25 avoid for 300 seconds, 16 MP. |
At 2nd job you get 1 SP, then 3 per level: 121 by level 70. Maxing all six Hunter skills would take 140, so 19 points stay short: Budget leaves them in Final Attack: Bow, Pro in Amazon's Judgement. The current client has no 3rd job yet.
| Level | Skill points | Why |
|---|---|---|
| 30 | Bow Mastery 1 | 2nd job: choose Hunter. Spend your last Bowman SP first, because Hunter SP can't go into Bowman skills. |
| 31 | Bow Mastery 4 | Bow Mastery 3 unlocks Final Attack: Bow. |
| 32 | Bow Mastery 6 · Bow Booster 1 | Bow Mastery 5 unlocks Bow Booster. Bow Mastery 5 unlocks Amazon's Judgement. Bow Booster 1 already gives both speed stages: about 14% more attacks. Later levels only make it last longer and cost less. |
| 33–36 | Bow Mastery 6 → 18 (+3 per level) | |
| 37 | Bow Mastery 20 · Final Attack: Bow 1 | Bow Mastery maxed: Mastery 10, +10% critical rate and +10 Speed while you hold a bow. Final Attack: Bow 1: each attack skill has a 25% chance to fire 3 more arrows of 90%. Its other 29 levels add 30% in all. |
| 38 | Arrow Bomb 3 | Arrow Bomb 1: the bomb hits up to 6 monsters for 70% each, with a 30% chance to stun each for 2 seconds. |
| 39–46 | Arrow Bomb 3 → 27 (+3 per level) | |
| 47 | Arrow Bomb 30 | Arrow Bomb maxed: 130% to up to 6 monsters, a 60% chance to stun each, 28 MP. |
| 48 | Budget Bow Booster 4Pro Final Attack: Bow 4 | |
| 49 | Budget Bow Booster 5 · Soul Arrow: Bow 2Pro Final Attack: Bow 7 | Budget: Bow Booster 5 unlocks Soul Arrow: Bow. Soul Arrow: Bow 1 already stops arrow use, for 60 seconds a cast. Later levels only make it last longer and cost less. |
| 50 | Budget Soul Arrow: Bow 5Pro Final Attack: Bow 10 | |
| 51 | Budget Soul Arrow: Bow 8Pro Final Attack: Bow 13 | Pro: Final Attack: Bow 11: 100% for 15 MP. Budget stops here, with the last of its 121 points. |
| 52–54 | Budget Soul Arrow: Bow 8 → 17 (+3 per level)Pro Final Attack: Bow 13 → 22 (+3 per level) | |
| 55 | Budget Soul Arrow: Bow 20Pro Final Attack: Bow 25 | Budget: Soul Arrow: Bow maxed: no arrows used for 300 seconds, for 5 MP. |
| 56 | Budget Amazon's Judgement 3Pro Final Attack: Bow 28 | Budget: Amazon's Judgement 1: a critical hit has a 60% chance to slow the monster by 15 for 3 seconds. |
| 57 | Budget Amazon's Judgement 6Pro Bow Booster 2 · Final Attack: Bow 30 | Pro: Final Attack: Bow maxed: 3 arrows of 120% on a 25% chance, 20 MP. |
| 58 | Budget Amazon's Judgement 9Pro Bow Booster 5 | Pro: Bow Booster 5 unlocks Soul Arrow: Bow. |
| 59 | Budget Amazon's Judgement 12Pro Soul Arrow: Bow 3 | Pro: Soul Arrow: Bow 1 already stops arrow use, for 60 seconds a cast. Later levels only make it last longer and cost less. |
| 60–61 | Budget Amazon's Judgement 12 → 18 (+3 per level)Pro Soul Arrow: Bow 3 → 9 (+3 per level) | |
| 62 | Budget Bow Booster 6 · Amazon's Judgement 20Pro Soul Arrow: Bow 12 | Budget: Amazon's Judgement maxed: every critical hit slows the monster by 35 for 5 seconds. |
| 63–64 | Budget Bow Booster 6 → 12 (+3 per level)Pro Soul Arrow: Bow 12 → 18 (+3 per level) | |
| 65 | Budget Bow Booster 15Pro Bow Booster 6 · Soul Arrow: Bow 20 | Pro: Soul Arrow: Bow maxed: no arrows used for 300 seconds, for 5 MP. |
| 66 | Budget Bow Booster 18Pro Bow Booster 9 | |
| 67 | Budget Bow Booster 20 · Final Attack: Bow 2Pro Bow Booster 12 | Budget: Bow Booster maxed: 300 seconds for 10 HP and 10 MP. |
| 68–69 | Budget Final Attack: Bow 2 → 8 (+3 per level)Pro Bow Booster 12 → 18 (+3 per level) | |
| 70 | Budget Final Attack: Bow 11Pro Bow Booster 20 · Amazon's Judgement 1 | Budget: Final Attack: Bow 11: 100% for 15 MP. Budget stops here, with the last of its 121 points.Pro: Bow Booster maxed: 300 seconds for 10 HP and 10 MP. Amazon's Judgement 1: a critical hit has a 60% chance to slow the monster by 15 for 3 seconds. |
Level 1 and max values from the game data. Each name links to its full per-level table.
- MP cost
- 6 → 14
- Damage %
- 160 → 240
- Range
- 350
One arrow per cast and the most damage per MP you have. Budget's attack until Arrow Bomb, and for lone monsters after that.
- MP cost
- 8 → 16
- Arrows used
- 2
- Damage %
- 80 → 120
- Max enemies
- 2
- Projectiles
- 2
Two arrows: both hit a lone monster, or they split between two. As much damage as Arrow Blow for a little more MP, so it is Pro's attack.
- Critical Rate %
- 5 → 20
- Critical Damage %
- 1 → 15
More critical hits on every arrow, for good. Amazon's Judgement only works on critical hits.
- Range
- 50 → 120
Only taken to 3 to unlock Focus, plus one spare point. Range is nice, but these points do more elsewhere.
- MP cost
- 8 → 16
- Accuracy
- 1 → 20
- Avoidability
- 5 → 25
- Duration (s)
- 70 → 300
Accuracy and avoid for 5 minutes a cast at max. From level 30 it decides which monsters you can hunt.
- MP cost
- 12 → 8
- Damage %
- 105 → 180
- Max enemies
- 2 → 4
- Range
- 30 → 90
- Chance %
- 100
One point to push monsters off you. Its hit is weak (see Damage math), so it stays at 1.
- Mastery Lv.
- 1 → 10
- Critical Rate %
- 1 → 10
- Speed
- 1 → 10
The first skill to max: mastery, critical rate and Speed, with any bow.
- MP cost
- 30 → 10
- HP cost
- 30 → 10
- Duration (s)
- 100 → 300
Level 1 gives the full speed boost. The rest only makes it last longer and cost less.
- Damage %
- 70 → 130
- Max enemies
- 6
- MP cost
- 14 → 28
Your attack for groups: up to 6 monsters a cast and a chance to stun each. Max it right after Bow Mastery.
- MP cost
- 12 → 20
- Damage %
- 90 → 120
- Max enemies
- 3
- Projectiles
- 3
- Chance %
- 25
- Duration (s)
- 60
Level 1 already gives the extra arrows; each later level adds only about 1%. Budget stops at 11, Pro maxes it.
- MP cost
- 25 → 5
- Chance %
- 100
- Duration (s)
- 60 → 300
Level 1 already stops arrow use. The rest only makes it last longer and cost less.
- Chance %
- 60 → 100
- Speed
- 15 → 35
- Duration (s)
- 3 → 5
Slows the monsters you crit. Budget maxes it so fewer monsters reach you; Pro keeps one point.
An arrow's damage is your total weapon attack, the bow's and the arrow's added together, times a stat term: DEX times the weapon's multiplier, plus STR, plus Attack Power from potions. Each hit rolls between a minimum and a maximum, and mastery raises the minimum. The comparisons below use the community's damage formula with a level 50 Pro Hunter's stats; treat them as relative.
What Bow Booster is worth
| Attack speed | Bows | With Bow Booster |
|---|---|---|
| Normal (5) | Battle Bow, Red Viper | +15.4% attacks |
| Normal (6) | War Bow, Composite Bow, Hunter's Bow, Ryden, Vaulter 2000, Olympus, Asianic Bow, Red Hinkel | +14.3% attacks |
Other multipliers
- Criticals: everyone starts at a 5% chance of +20%. Critical Shot and Bow Mastery maxed make it 35% for +35%, about 11% more damage on average.
- Power Knockback: a swing of the bow, not an arrow. The community formula gives a close-range hit a much smaller stat term, so even though it always crits it does about 23% of Arrow Blow's damage to each monster. Use it to push monsters away, not to kill them.
- Weapon DEF: damage × 100 ÷ (DEF + 100). Most training monsters have 0-50 DEF; Iron Hogs have 500, a sixth of your damage.
- Level gap: monsters above your level take less, ×0.89 at 5 levels above you and ×0.71 at 9.
Arrow Bomb's blast hits up to 6 monsters for 130% each; Arrow Blow hits one for 240%. Per cast Arrow Bomb does more from 2 monsters in range, but it costs 28 MP to Arrow Blow's 14, so per MP it only pulls ahead from 4. Double Shot never does more in all than Arrow Blow: it only splits the same 240% between two.
| Monsters in range | Per cast | Per MP | Stunned on average |
|---|---|---|---|
| 1 | 0.54× | 0.27× | 0.6 |
| 2 | 1.08× | 0.54× | 1.2 |
| 3 | 1.63× | 0.81× | 1.8 |
| 4 | 2.17× | 1.08× | 2.4 |
| 5 | 2.71× | 1.35× | 3.0 |
| 6 | 3.25× | 1.63× | 3.6 |
Arrow Bomb by level
| Level | Damage | MP | Damage per MP | Stun chance |
|---|---|---|---|---|
| 1 | 70% | 14 | 5.00% | 30% |
| 10 | 88% | 18 | 4.89% | 39% |
| 20 | 108% | 23 | 4.70% | 49% |
| 30 | 130% | 28 | 4.64% | 60% |
TipEach level of Arrow Bomb adds damage and stun chance, but its MP cost doubles on the way, so damage per MP falls a little. Max it anyway: you buy kills, not MP. On a crowded map the stuns also mean fewer hits taken, and every Arrow Bomb can set off Final Attack: Bow too.
The monsters that give the most EXP per cast at every 5 levels. Each is up to 10 levels below you, has at least 10 on one map, and takes your attacks at least 95% of the time. Casts are how many attacks a kill takes on average after the monster's Weapon DEF, for each build in its own gear and skills, with whichever of its attacks below kills it fastest.
Arrow Blow
Double Shot
Ranked by EXP per cast for the Budget build. Monsters below your level are a little easier to hit than shown, and chance-based extras like Final Attack aren't counted. Spawn speed, map layout and other players change what an hour really gives, so try the top two and keep the one that feels faster. The Training Finder ranks the monsters for any level by EXP per HP.
You get 5 AP per level. Keep STR at what your next bow needs (its level, from level 15) and put everything else into DEX. DEX counts 2.5 times as much as STR in every arrow.
| Level | Bow | W.ATT | STR | DEX | Attack speed |
|---|---|---|---|---|---|
| 10 | War Bow | 30 | 0 | 25 | Normal (6) |
| 15 | Composite Bow | 35 | 15 | 35 | Normal (6) |
| 20 | Hunter's Bow | 42 | 20 | 45 | Normal (6) |
| 25 | Battle Bow | 44 | 25 | 55 | Normal (5) |
| 30 | Ryden | 50 | 30 | 65 | Normal (6) |
| 35 | Red Viper | 52 | 35 | 75 | Normal (5) |
| 40 | Vaulter 2000 | 60 | 40 | 85 | Normal (6) |
| 50 | Olympus | 70 | 50 | 105 | Normal (6) |
| 60 | Asianic Bow | 80 | 60 | 125 | Normal (6) |
| 70 | Red Hinkel | 90 | 70 | 145 | Normal (6) |
Bowman armor needs less STR than the bow of its level, so the bow sets your STR. A pure-DEX Hunter has far more DEX than any of it needs. Bows add attack like arrows do, and one with 7 scrolled slots adds up to +14 more.
- From the game data: skill numbers and prerequisites, monster levels and avoid, and item stats and requirements. They update when the game does.
- From the client's skill data: Arrow Bomb's level stats say 0% and one monster, because the damage is in its linked blast; the blast's numbers come from the level text and its description (up to 6 monsters), and its 260×200 area from the client data. Bow Mastery's critical rate and Speed are only in its level text.
- From players: SP per level, the 2nd-job SP lock, and the damage, critical, accuracy and attack-speed formulas come from community testing (meowdb). That both of Double Shot's arrows hit a lone monster, that Power Knockback counts as a close-range swing, and that Final Attack: Bow's procs add their damage on top of the attack are community findings; the game data doesn't confirm them.
- Calculated: the attack comparison, the Bow Mastery curve, the Bow Booster speed-up, the Arrow Bomb tables and the accuracy counts use those formulas with example stats. Misses, crits and positioning all move real results.
- Budget and Pro builds: the gear picks are written by hand. Prices are the median HubCW sale of the last 30 days, or the median Free Market ask when nothing sold; a dash means neither. Crafted arrow costs are the recipe's materials at those prices. The damage figures assume 25 starting stat points, 5 AP a level, and STR at 4 or what the bow and armor need.
























