- Skills
- Improved HP Recovery maxed and Slash Blast left at 11 at 1st job. At 2nd job Rage comes before Final Attack: Axe: it adds to every hit for 25 MP every 300 seconds, while each Final Attack: Axe costs 18 MP and 20 HP.
- Weapon
- Metal Axe to start, then a clean two-handed axe every 10 levels. Axes cost less than swords: Sabretooth sells for 44,444 mesos, a Zard of the same level for 166,666 mesos.
- Gear
- A cheap helmet with accuracy. Wear whatever else drops.
- Scrolls
- None. Sell the ones that drop to pay for potions.
- Potions
- Red Potion (3.8 HP a meso with Improved HP Recovery maxed) while they keep up, then White Potion (3.0), and Blue Potion (1.0 MP a meso).
- Hunting
- Slash Blast on groups and Power Strike on single monsters. Pick monsters you always hit (see Stats & weapons): an axe misses some that a sword wouldn't.
Fighter skill build
Where every skill point goes from your first Warrior level to 70, in a Budget build and a Pro build, and the numbers behind each choice. The skill numbers come from the Classic World client, not the old game.
- Lv. 10-17: max Power StrikeYour first attack and the one you keep using on single monsters. Every point goes here first.
- Lv. 17-22: max Precise StrikesFrom about level 15, monsters start dodging Warriors. Precise Strikes adds the accuracy you lack, so fewer swings miss.
- Lv. 22-25: Slash Blast 11It hits a whole group, and at 11 it does full damage in a wider range.
- Lv. 26-30: the builds splitBudget maxes Improved HP Recovery: every potion heals 50% more. Pro maxes Slash Blast and takes Improved HP Recovery 3 and Max HP Increase 3.
- Lv. 30-37: Axe Mastery 5, Axe Booster 1, then max Axe MasteryOne point of Axe Booster already gives its full attack speed, so take it at 32.
- Lv. 37-57: Rage and Final Attack: AxeBoth take Rage 1 at 37. Budget maxes Rage first, because it adds to every hit for a little MP. Pro maxes Final Attack: Axe first, because it hits hardest on two to four monsters.
- Lv. 57-70: Axe Booster, then RushBoth builds end the same: the rest of Axe Booster, then Rush. At 70 one point is left over.
You get 1 SP per level as a Beginner, 1 SP at each job advancement, and 3 SP per level after that. Fighter SP can't be spent on Warrior skills, and an SP Reset Scroll from the Cash Shop resets every skill except Beginner skills.
This guide recommends two-handed axes: they hit a little harder than swords, Axe Mastery adds a bleed, and they cost less on the market. The planner also has the same builds with a sword.
Skill points cost nothing, so both builds follow the same route with one swap per job. What sets them apart is where your mesos go: weapons, gear, scrolls and potions. Prices are what each item sells for on HubCW, so they move with the market.
- Skills
- Slash Blast maxed at 1st job. At 2nd job Final Attack: Axe comes before Rage: on two to four monsters it hits harder than anything else you have, and you're buying the potions it costs.
- Weapon
- The best two-handed axe at every step, up to Chrono at 70. Attack scrolls on it are the biggest upgrade money buys.
- Gear
- STR gear in every slot. Buy it already scrolled: Price Check splits sales by stat roll.
- Scrolls
- Attack on the axe and gloves, STR on the cape and earrings, Accuracy on the helmet. Every slot, see the table below.
- Potions
- Elixir and White Potion to refill, Warrior Potion (+10 Attack Power, about 2,200 mesos an hour) until Rage gives more, and Sniper Potion on monsters that dodge.
- Hunting
- Rage and Axe Booster always on, on the busiest map you can hold. Use Final Attack: Axe whenever it is enabled and two to four monsters are in front of you.
Gear, slot by slot
Lv. 10 Metal Axe1,899 mesos
Lv. 20 Iron Axe-
Lv. 30 Blue Axe14,166 mesos
Lv. 40 Sabretooth44,444 mesos
Lv. 50 The Rising-
Lv. 60 The Shining-
Lv. 70 Chrono-
Lv. 10 Metal Axe1,899 mesos
Lv. 20 Pickaxe-
Lv. 25 Two-Handed Axe19,999 mesos
Lv. 30 Blue Axe14,166 mesos
Lv. 35 Niam29,499 mesos
Lv. 40 Sabretooth44,444 mesos
Lv. 50 The Rising-
Lv. 60 The Shining-
Lv. 70 Chrono-
Lv. 10 Metal Koif1,899 mesos
Lv. 20 Steel Football Helmet3,999 mesos?
Lv. 40 Steel Nordic Helm15,555 mesos
Lv. 10 Metal Koif1,899 mesos
Lv. 20 Steel Football Helmet3,999 mesos?
Lv. 45 Bone Helm47,777 mesos
Lv. 55 Old Steel Nordic Helm-
Lv. 60 Red Oriental Helmet-
Lv. 20 Red Sergeant / Red Lamelle3,499 mesos
Lv. 25 Orihalcon Master Sergeant / Red Shark1,599 mesos?
Lv. 40 Maroon Jangoon Armor / Red Jangoon Armor28,888 mesos?
Lv. 50 Umber Shouldermail / Red Shouldermail-
Lv. 60 Red Orientican / Red Ice Queen-
Lv. 70 Bronze Platine / Bloody Platina-
Lv. 20 Red Sergeant Kilt / Red Ramel Skirt3,041 mesos?
Lv. 25 Orihalcon Master Sergeant Kilt / Red Shark Skirt3,600 mesos?
Lv. 40 Black Jangoon Pants / Red Jangoon Skirt38,888 mesos
Lv. 50 Umber Shouldermail Pants / Red Shouldermail Pants-
Lv. 60 Red Orientican Pants / Red Ice Queen Skirt-
Lv. 70 Bronze Platine Pants / Blood Platina Pants-
Lv. 20 Black Cat Gloves3,999 mesos
Lv. 30 Steel Missel29,499 mesos
Lv. 40 Iron Knuckle46,900 mesos
Lv. 50 Steel Brist-
Lv. 60 Bronze Clench-
Lv. 70 Bronze Husk-
Lv. 25 Dark War Boots6,000 mesos
Lv. 30 Emerald Battle Grieves30,000 mesos
Lv. 40 Maroon Jangoon Shoes49,999 mesos
Lv. 50 Emerald Hildon Boots-
Lv. 60 Orihalcon Camel Boots-
Lv. 70 Dark Carzen Boots-
Lv. 35 Red Justice Cape55,555 mesos
Lv. 50 Red Napoleon-
Lv. 65 Red Gaia Cape-
Lv. 25 Gold Earrings3,999 mesos
Where two items share a step they are the same item for men and women: buy the cheaper. Any earrings do for Pro: they all have 5 slots, and the STR scrolls are what count. No shield: a two-handed axe takes both hands.
Pro scrolls
One tier in each family gives the most per slot on average without any risk to the item. Pro fills every slot with it, or buys gear where every slot already passed.
| Scroll | Success | Slots | If all pass | Price | Per success |
|---|---|---|---|---|---|
Two-handed Axe Attack Scroll: Intermediate |
60% | 7 | +14 W.ATT | - | - |
Gloves Attack Scroll: Intermediate |
60% | 5 | +10 W.ATT | 688,888 mesos? | 1,148,147 mesos |
Hat Accuracy Scroll: Intermediate |
60% | 7 | +14 Accuracy | 33,166 mesos | 55,277 mesos |
Cape STR Scroll: Intermediate |
60% | 5 | +10 STR | 189,999 mesos? | 316,665 mesos |
Earring STR Scroll: Intermediate |
60% | 5 | +10 STR | 71,249 mesos | 118,748 mesos |
The other tiers, on an axe: Two-handed Axe Attack Scroll: Lesser is 100% for +1, Two-handed Axe Attack Scroll: Greater 10% for +4, and Two-handed Axe Attack Scroll: Chaos 10% for +5, but 50% of its failures destroy the axe. Try them in the scroll simulator first.
What the money buys
Each build's average Slash Blast hit on each monster it reaches, in its own gear and with its own skills at that level: pure STR, with only the DEX that gear needs. Pro counts every scroll slot as passed and Warrior Potion until Rage gives more. The bleed and monster defense are left out, so treat the numbers as a comparison.
| Level | Budget | Pro | Pro's lead |
|---|---|---|---|
| 30 | 162 Blue Axe, 134 STR, Slash Blast 11 | 360 Blue Axe, 151 STR, Slash Blast 20 | +122% |
| 40 | 347 Sabretooth, 172 STR, Slash Blast 11 | 702 Sabretooth, 207 STR, Slash Blast 20 | +102% |
| 50 | 530 The Rising, 212 STR, Slash Blast 11 | 987 The Rising, 254 STR, Slash Blast 20 | +86% |
| 60 | 664 The Shining, 252 STR, Slash Blast 11 | 1,275 The Shining, 301 STR, Slash Blast 20 | +92% |
| 70 | 869 Chrono, 292 STR, Slash Blast 11 | 1,608 Chrono, 343 STR, Slash Blast 20 | +85% |
Pick your level to see where each skill should be, what to add at that level and any breakpoint you just reached. Switch builds to compare the alternatives.
Axe Mastery maxed: Mastery 10, and each hit has a 25% chance to make the monster bleed for 100% damage over 3 seconds.
Rage 1 is +10 Attack Power for you and your party for one point, for 150 seconds. It also lowers Weapon DEF by 10.
You advance in Perion at level 10. From then to 30 you get 61 SP for six skills that would take 105 to max, and whatever you leave here at 30 stays that way. Power Strike is your only attack until Slash Blast, so it comes first in both builds.
| Level | Skill points | Why |
|---|---|---|
| 10 | Power Strike 1 | Advance to Warrior with Dances with Balrog in Perion. You get 1 SP now and 3 per level after that. Power Strike 1 unlocks Slash Blast. Power Strike hits one monster for 160% at 4 MP: your attack until Slash Blast can take on groups. |
| 11–16 | Power Strike 1 → 19 (+3 per level) | |
| 17 | Power Strike 20 · Precise Strikes 2 | Power Strike maxed: 260% damage for 12 MP. |
| 18–21 | Precise Strikes 2 → 14 (+3 per level) | |
| 22 | Slash Blast 2 · Precise Strikes 15 | Precise Strikes maxed: +20 Accuracy and +5% critical rate. |
| 23–24 | Slash Blast 2 → 8 (+3 per level) | |
| 25 | Slash Blast 11 | Slash Blast 11: 100% to up to 6 monsters for 9 MP and 11 HP, and its range grows from 130 to 150. |
| 26 | Budget Improved HP Recovery 3Pro Slash Blast 14 | Budget: Improved HP Recovery 1: potions heal 20% more HP, and your HP comes back every 10 seconds even while you move. Improved HP Recovery 3 unlocks Max HP Increase. |
| 27 | Budget Improved HP Recovery 6Pro Slash Blast 17 | |
| 28 | Budget Improved HP Recovery 9Pro Slash Blast 20 | Pro: Slash Blast maxed: 130% to up to 6 monsters for 14 MP and 16 HP. |
| 29 | Budget Improved HP Recovery 12Pro Improved HP Recovery 3 | Pro: Improved HP Recovery 1: potions heal 20% more HP, and your HP comes back every 10 seconds even while you move. Improved HP Recovery 3 unlocks Max HP Increase. |
| 30 | Budget Improved HP Recovery 15Pro Max HP Increase 3 | 2nd job: choose Fighter. Spend your last Warrior SP first, because Fighter SP can't go into Warrior skills.Budget: Improved HP Recovery maxed: potions heal 50% more HP.Pro: Max HP Increase 1 is +10% Max HP for one point. Max HP Increase 3 unlocks Iron Body. |
At 2nd job you get 1 SP, then 3 per level: 121 by level 70. One weapon's skills, Rage and Rush take 120, so everything you use is maxed by 70 with a point to spare. The current client has no 3rd job yet.
| Level | Skill points | Why |
|---|---|---|
| 30 | Axe Mastery 1 | 2nd job: choose Fighter. Spend your last Warrior SP first, because Fighter SP can't go into Warrior skills. |
| 31 | Axe Mastery 4 | Axe Mastery 3 unlocks Final Attack: Axe. |
| 32 | Axe Mastery 6 · Axe Booster 1 | Axe Mastery 5 unlocks Axe Booster. Axe Booster 1 already gives both speed stages: about 15% more attacks. Later levels only make it last longer and cost less. |
| 33–36 | Axe Mastery 6 → 18 (+3 per level) | |
| 37 | Axe Mastery 20 · Rage 1 | Axe Mastery maxed: Mastery 10, and each hit has a 25% chance to make the monster bleed for 100% damage over 3 seconds. Rage 1 is +10 Attack Power for you and your party for one point, for 150 seconds. It also lowers Weapon DEF by 10. |
| 38 | Budget Rage 4Pro Final Attack: Axe 3 | Pro: Final Attack: Axe 1: each attack skill has a 25% chance to enable it for 60 seconds. It hits up to 3 monsters in front of you for 140%, at 10 MP and 12 HP. |
| 39–42 | Budget Rage 4 → 16 (+3 per level)Pro Final Attack: Axe 3 → 15 (+3 per level) | |
| 43 | Budget Rage 19Pro Final Attack: Axe 18 | Pro: Final Attack: Axe 16: 170% to up to 3 monsters for 14 MP and 16 HP, and its range grows from 130 to 150. |
| 44–46 | Budget Rage 19 → 28 (+3 per level)Pro Final Attack: Axe 18 → 27 (+3 per level) | |
| 47 | Budget Final Attack: Axe 1 · Rage 30Pro Final Attack: Axe 30 | Budget: Final Attack: Axe 1: each attack skill has a 25% chance to enable it for 60 seconds. It hits up to 3 monsters in front of you for 140%, at 10 MP and 12 HP. Rage maxed: +40 Attack Power and -40 Weapon DEF for 300 seconds, 25 MP.Pro: Final Attack: Axe maxed: 200% to up to 3 monsters for 18 MP and 20 HP. |
| 48–51 | Budget Final Attack: Axe 1 → 13 (+3 per level)Pro Rage 1 → 13 (+3 per level) | |
| 52 | Budget Final Attack: Axe 16Pro Rage 16 | Budget: Final Attack: Axe 16: 170% to up to 3 monsters for 14 MP and 16 HP, and its range grows from 130 to 150. |
| 53–56 | Budget Final Attack: Axe 16 → 28 (+3 per level)Pro Rage 16 → 28 (+3 per level) | |
| 57 | Budget Axe Booster 2 · Final Attack: Axe 30Pro Axe Booster 2 · Rage 30 | Budget: Final Attack: Axe maxed: 200% to up to 3 monsters for 18 MP and 20 HP.Pro: Rage maxed: +40 Attack Power and -40 Weapon DEF for 300 seconds, 25 MP. |
| 58–62 | Axe Booster 2 → 17 (+3 per level) | |
| 63 | Axe Booster 20 | Axe Booster maxed: 300 seconds for 10 HP and 10 MP. |
| 64 | Rush 3 | Rush dashes you forward through up to 6 monsters for 60% and pushes them back, and nothing knocks you back while you rush. 35 MP, once every 2 seconds. |
| 65–69 | Rush 3 → 18 (+3 per level) | |
| 70 | Rush 20 · Sword Mastery 1 | Every skill of your weapon is maxed now. The one point left over has nowhere useful to go, so it sits in the other weapon's Mastery. Rush maxed: 80% to up to 6 monsters for 15 MP, once every 2 seconds. |
Level 1 and max values from the game data. Each name links to its full per-level table.
- MP cost
- 4 → 12
- Damage %
- 160 → 260
Your single-target hit from level 10 to 70, and the first skill to max.
- MP cost
- 6 → 14
- HP cost
- 8 → 16
- Damage %
- 70 → 130
- Range
- 130 → 150
Hits up to 6 monsters around you. Budget stops at 11, where the range grows; Pro maxes it for 30% more damage a cast.
- Accuracy
- 5 → 20
- Critical Rate %
- 1 → 5
+20 Accuracy at max. Warriors miss a lot without it, and only a sword's mastery gives accuracy back at 2nd job.
Every potion heals 20% more at level 1 and 50% more at max, for the rest of the game. Budget's potion saver.
- Max HP %
- 10 → 25
+10% Max HP at level 1, +25% at max. Pro takes it to 3 with the last points.
- MP cost
- 15
- Weapon Def. %
- 20 → 40
- Duration (s)
- 300 → 600
+40% Weapon DEF at max, but it takes 20 points the attacks need more. Both builds skip it.
- Chance %
- 5 → 25
- Mastery Lv.
- 1 → 10
- DoT damage
- 40 → 100
- DoT time (s)
- 3
Mastery, and a 25% chance a hit makes the monster bleed. The first skill to max at 2nd job.
- MP cost
- 30 → 10
- HP cost
- 30 → 10
- Duration (s)
- 100 → 300
Level 1 gives the full speed boost. The rest only makes it last longer and cost less.
- MP cost
- 10 → 18
- HP cost
- 12 → 20
- Damage %
- 140 → 200
- Max enemies
- 3
- Range
- 130 → 150
- Chance %
- 25
- Duration (s)
- 60
Up to 3 monsters at 200% once an attack skill enables it. Pro maxes it first.
- MP cost
- 10 → 25
- Attack Power
- 10 → 40
- Weapon Def.
- -10 → -40
- Duration (s)
- 150 → 300
+40 Attack Power for you and your party at max, for 40 Weapon DEF. Budget maxes it first.
- MP cost
- 35 → 15
- Damage %
- 60 → 80
- Max enemies
- 6
- Range
- 130 → 150
- Cooldown (s)
- 2
A dash that pushes monsters back. Its damage is low, so it gets the last points.
- Mastery Lv.
- 1 → 10
Only with a sword: mastery and +20 Accuracy. The axe builds put their one spare point here at 70.
- MP cost
- 30 → 10
- HP cost
- 30 → 10
- Duration (s)
- 100 → 300
Only with a sword. Pick a sword plan in the planner if you swing one.
- MP cost
- 10 → 18
- HP cost
- 12 → 20
- Damage %
- 140 → 200
- Max enemies
- 3
- Range
- 130 → 150
- Chance %
- 25
- Duration (s)
- 60
Only with a sword; otherwise the same as Final Attack: Axe.
A swing's damage is your total weapon attack times a stat term: STR times the weapon's multiplier, plus DEX, plus Attack Power from Rage and potions. Each hit rolls between a minimum and a maximum, and mastery raises the minimum. The comparisons below use the community's damage formula; treat them as relative.
Your attacks per MP
Damage % per MP: what a cast does to every monster it reaches, divided by its MP cost, on 1, 3 and 6 monsters.
| Skill | Damage | Cost | 1 monster | 3 monsters | 6 monsters |
|---|---|---|---|---|---|
| 260% | 12 MP | 21.7 | 21.7 | 21.7 | |
| 130% × up to 6 | 14 MP · 16 HP | 9.3 | 27.9 | 55.7 | |
| 200% × up to 3 | 18 MP · 20 HP | 11.1 | 33.3 | 33.3 | |
| 80% × up to 6 | 15 MP | 5.3 | 16.0 | 32.0 |
Final Attack: Axe only works once an attack skill has enabled it (25% of the time, for 60 seconds), so it adds to your other attacks rather than replacing them. Budget's Slash Blast 11 does 100% for 9 MP.
What Axe Booster is worth
| Attack speed | Axes | With Axe Booster |
|---|---|---|
| Normal (5) | Metal Axe, Iron Axe, Two-Handed Axe, Blue Axe, Niam, Sabretooth, The Shining | +15.4% attacks |
| Normal (6) | Pickaxe, The Rising, Chrono | +14.3% attacks |
Other multipliers
- Axe Mastery: at max a hit has a 25% chance to make the monster bleed for 100% over 3 seconds. If that is a share of the hit, it adds up to 25% on monsters that live that long, and less on ones that die in a hit or two. The tables here leave it out.
- Critical hits: 5% of hits do +20% (community testing). Precise Strikes 15 adds 5% more of them, about +1.0% damage on average: small, but it comes with the accuracy.
- Weapon DEF: damage × 100 ÷ (DEF + 100). Most training monsters have 0-50 DEF; Iron Hogs have 500, a sixth of your damage.
- Level gap: monsters above your level take less, ×0.89 at 5 levels above you and ×0.71 at 9.
Rage is the Fighter's party skill: at max it gives you and your party nearby +40 Attack Power for 300 seconds, and takes 40 Weapon DEF. Attack Power adds to the stat term of every physical hit, so it is worth more the fewer stats and the less gear you have.
| Level | Your Rage and your damage | An Assassin's Lucky Seven | Weapon DEF |
|---|---|---|---|
| 40 | Budget Rage 10: +19 Attack Power, +7.2% damagePro Rage 1: +10 Attack Power, +3.3% damage | +14.3% at Rage 30 | 221 Rage 30: -18% |
| 50 | Budget Rage 30: +40 Attack Power, +12.7% damagePro Rage 10: +19 Attack Power, +5.2% damage | +12.1% at Rage 30 | 276 Rage 30: -14% |
| 60 | Budget Rage 30: +40 Attack Power, +10.9% damagePro Rage 30: +40 Attack Power, +9.5% damage | +10.5% at Rage 30 | 318 Rage 30: -13% |
| 70 | Budget Rage 30: +40 Attack Power, +9.6% damagePro Rage 30: +40 Attack Power, +8.4% damage | +9.3% at Rage 30 | 354 Rage 30: -11% |
Your damage is each build's Slash Blast with its own Rage at that level; the Assassin is the Assassin guide's Budget build at the same level with a maxed Rage. Weapon DEF is Pro's armor.
The monsters that give the most EXP per cast at every 5 levels. Each is up to 10 levels below you, has at least 10 on one map, and takes your attacks at least 95% of the time. Casts are how many attacks a kill takes on average after the monster's Weapon DEF, for each build in its own gear and skills, with whichever of its attacks below kills it fastest.
Power Strike
Ranked by EXP per cast for the Budget build. Monsters below your level are a little easier to hit than shown, and chance-based extras like Final Attack aren't counted. Spawn speed, map layout and other players change what an hour really gives, so try the top two and keep the one that feels faster. The Training Finder ranks the monsters for any level by EXP per HP.
You get 5 AP per level. Keep DEX at what your next axe needs and put everything else into STR: with a two-handed axe and full mastery, a point of STR adds about 2.3 times as much to a swing as a point of DEX.
| Level | Two-Handed Axe | W.ATT | STR | DEX | Attack speed | Price |
|---|---|---|---|---|---|---|
| 10 | Metal Axe | 30 | 25 | 0 | Normal (5) | 1,899 mesos |
| 20 | Pickaxe | 38 | 35 | 20 | Normal (6) | - |
| 25 | Two-Handed Axe | 45 | 55 | 25 | Normal (5) | 19,999 mesos |
| 30 | Blue Axe | 50 | 65 | 30 | Normal (5) | 14,166 mesos |
| 35 | Niam | 55 | 75 | 35 | Normal (5) | 29,499 mesos |
| 40 | Sabretooth | 60 | 85 | 40 | Normal (5) | 44,444 mesos |
| 50 | The Rising | 73 | 105 | 50 | Normal (6) | - |
| 60 | The Shining | 80 | 125 | 60 | Normal (5) | - |
| 70 | Chrono | 93 | 145 | 70 | Normal (6) | - |
Sword or axe, one hand or two
One weapon of each kind at each level, held by Pro's character without scrolls or buffs. The share is its damage per second against the two-handed axe, with a booster on.
| Level | One-Handed Sword | One-Handed Axe | Two-Handed Sword | Two-Handed Axe |
|---|---|---|---|---|
| 30 | Gladius 47 · Fast (4) 82% 18,000 mesos | Fireman's Axe 47 · Fast (4) 85% 10,900 mesos | Scimitar 53 · Normal (6) 96% 14,999 mesos | Blue Axe 50 · Normal (5) 100% 14,166 mesos |
| 40 | Traus 60 · Normal (5) 77% - | Blue Counter 57 · Fast (4) 83% - | Zard 60 · Normal (5) 97% 166,666 mesos | Sabretooth 60 · Normal (5) 100% 44,444 mesos |
| 50 | Jeweled Katar 70 · Normal (5) 79% - | Buck 70 · Normal (5) 83% - | Lion's Fang 73 · Normal (6) 97% - | The Rising 73 · Normal (6) 100% - |
| 60 | Neocora 77 · Fast (4) 79% - | Hawkhead 77 · Fast (4) 83% - | Sparta 83 · Normal (6) 93% - | The Shining 80 · Normal (5) 100% - |
| 70 | Red Katana 87 · Fast (4) 82% - | Mikhail 87 · Fast (4) 86% - | Doombringer 93 · Normal (6) 97% - | Chrono 93 · Normal (6) 100% - |
Monsters an axe sometimes misses
Each build's chance to hit at the monster's own level. Budget here wears only its axe and helmet, so any accuracy on the gear that drops helps.
| Monster | Needs | Budget, axe | Pro, axe | Budget, sword |
|---|---|---|---|---|
| Jr. Wraith Lv. 34 · 25 avoid · Line 1 <Area 2> | 82 | 82% | 100% | 100% |
| Jr. Boogie Lv. 35 · 26 avoid · B2 <Subway Depot> | 86 | 77% | 100% | 100% |
| Lupin Lv. 37 · 27 avoid · Henesys Dungeon Entrance | 89 | 72% | 100% | 100% |
| Lorang Lv. 38 · 24 avoid · A Look-Out Shed Around the Beach | 79 | 98% | 100% | 100% |
| Zombie Lupin Lv. 41 · 29 avoid · Tree Dungeon, Monkey Forest I | 95 | 85% | 100% | 100% |
| Mummydog Lv. 47 · 29 avoid · Remains <Tomb> I | 95 | 97% | 100% | 100% |
| Wraith Lv. 48 · 32 avoid · Line 1 <Area 3> | 104 | 79% | 100% | 100% |
| Clang Lv. 49 · 30 avoid · Lorang and Clang | 98 | 94% | 100% | 100% |
| Malady Lv. 55 · 33 avoid · The Forest of Evil I | 108 | 94% | 100% | 100% |
| Skeleton Soldier Lv. 57 · 34 avoid · Remains <Tomb> II | 111 | 91% | 100% | 100% |
| Red Drake Lv. 60 · 35 avoid · Dangerous Valley II | 114 | 99% | 100% | 100% |
| Wild Kargo Lv. 62 · 36 avoid · The Tunnel That Lost Light II | 117 | 97% | 100% | 100% |
| Officer Skeleton Lv. 63 · 37 avoid · Remains <Tomb> IV | 120 | 93% | 100% | 100% |
| Tauromacis Lv. 70 · 41 avoid · Sanctuary Entrance I | 132 | 89% | 100% | 100% |
TipEvery level a monster has over you makes it harder to hit, and the chance falls fast. Train on monsters at or below your level, or drink a Sniper Potion (+5 accuracy) for the ones above. DEX adds a little accuracy too, but STR adds damage, so keep DEX at what your axe needs.
- From the game data: skill numbers and prerequisites, monster levels and avoid, and item stats and requirements. They update when the game does.
- From players: SP per level, the 2nd-job SP lock, and the damage, critical, accuracy and attack-speed formulas come from community testing (meowdb). Which skills swing and which stab with an axe isn't known; every number here uses the community's 60% swing, 40% stab average.
- Not confirmed: whether one Final Attack: Axe trigger allows one use or any number for its 60 seconds, whether the bleed is a share of the hit, whether Rage's Weapon DEF loss reaches the party, and whether Rage and a Warrior Potion add up.
- Calculated: the attack and weapon comparisons, the Axe Booster speed-up, what Rage is worth and the accuracy table use those formulas with example stats. Misses, crits and positioning all move real results.
- Budget and Pro builds: the gear picks are written by hand. Prices are the median HubCW sale of the last 30 days, or the median Free Market ask when nothing sold; a dash means neither. The damage figures assume 25 starting stat points, 5 AP a level, and DEX at what the gear needs.
























