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Class build · Lv. 1-70

Page skill build

Where every skill point goes from your first Warrior level to 70, in a Budget build and a Pro build, and the numbers behind each choice. The skill numbers come from the Classic World client, not the old game.

9Beginner SP (Lv. 2-10)
61Warrior SP, 105 to max all
121Page SP by Lv. 70, 120 for one weapon's skills
Skills at Lv. 70
Warrior
Power Strike20/20
Slash Blast20/20
Precise Strikes15/15
Improved HP Recovery3/15
Max HP Increase3/15
Iron Body0/20
Page
Blunt Weapon Mastery20/20
Blunt Weapon Booster20/20
Final Attack: Blunt Weapon30/30
Threaten30/30
Rush20/20
1. The build at a glance
  1. Lv. 10-17: max Power StrikeYour first attack and the one you keep using on single monsters. Every point goes here first.
  2. Lv. 17-22: max Precise StrikesFrom about level 15, monsters start dodging Warriors. Precise Strikes adds the accuracy you lack, so fewer swings miss.
  3. Lv. 22-25: Slash Blast 11It hits a whole group, and at 11 it does full damage in a wider range.
  4. Lv. 26-30: the builds splitBudget maxes Improved HP Recovery: every potion heals 50% more. Pro maxes Slash Blast and takes Improved HP Recovery 3 and Max HP Increase 3.
  5. Lv. 30-37: Blunt Weapon Mastery 5, Blunt Weapon Booster 1, then max Blunt Weapon MasteryOne point of Blunt Weapon Booster already gives its full attack speed, so take it at 32.
  6. Lv. 37-57: Threaten and Final Attack: Blunt WeaponBoth take Final Attack: Blunt Weapon 1 at 37: it already hits one monster harder than a maxed Power Strike, for less MP. Budget maxes Threaten next, because every later level of Final Attack: Blunt Weapon costs more MP a hit. Pro maxes Final Attack: Blunt Weapon first for its 360%, the hardest single hit a Page has.
  7. Lv. 57-70: Blunt Weapon Booster, then RushBoth builds end the same: the rest of Blunt Weapon Booster, then Rush. At 70 one point is left over.

You get 1 SP per level as a Beginner, 1 SP at each job advancement, and 3 SP per level after that. Page SP can't be spent on Warrior skills, and an SP Reset Scroll from the Cash Shop resets every skill except Beginner skills.

This guide recommends two-handed blunt weapons: per second they hit as hard as two-handed swords, harder per swing and so per MP, Blunt Weapon Mastery adds critical damage, and they cost far less on the market. The planner also has the same builds with a sword.

2. Budget and Pro builds

Skill points cost nothing, so both builds follow the same route with one swap per job. What sets them apart is where your mesos go: weapons, gear, scrolls and potions. Prices are what each item sells for on HubCW, so they move with the market.

BudgetSpend as little as you can
Skills
Improved HP Recovery maxed and Slash Blast left at 11 at 1st job. At 2nd job Final Attack: Blunt Weapon stays at 1 while Threaten is maxed: at level 1 it does 270% for 8 MP, more damage per MP than when it is maxed.
Weapon
Wooden Mallet to start, then a clean two-handed blunt weapon every 10 levels. Blunt weapons cost less than swords: Titan sells for 17,999 mesos, a Zard of the same level for 166,666 mesos.
Gear
A cheap helmet with accuracy. Wear whatever else drops.
Scrolls
None. Sell the ones that drop to pay for potions.
Potions
Red Potion (3.8 HP a meso with Improved HP Recovery maxed) while they keep up, then White Potion (3.0), and Blue Potion (1.0 MP a meso).
Hunting
Slash Blast on groups, Final Attack: Blunt Weapon or Power Strike on single monsters, and Threaten on anything with Weapon DEF. Pick monsters you always hit (see Stats & weapons): a blunt weapon misses some that a sword wouldn't.
ProMoney is no object
Skills
Slash Blast maxed at 1st job. At 2nd job Final Attack: Blunt Weapon is maxed first: 360% on one monster, the hardest hit you have, and you're buying the potions its MP costs.
Weapon
The best two-handed blunt weapon at every step, up to Gigantic Sledge at 70. Attack scrolls on it are the biggest upgrade money buys.
Gear
STR gear in every slot. Buy it already scrolled: Price Check splits sales by stat roll.
Scrolls
Attack on the weapon and gloves, STR on the cape and earrings, Accuracy on the helmet. Every slot, see the table below.
Potions
Elixir and White Potion to refill, Warrior Potion (+10 Attack Power, about 2,200 mesos an hour) always on, and Sniper Potion on monsters that dodge.
Hunting
Blunt Weapon Booster and Threaten always on, on the busiest map you can hold. Slash Blast on groups and Final Attack: Blunt Weapon on anything that takes more than a few hits.

Gear, slot by slot

Gloves
Whatever drops
Cape
Whatever drops
Earrings
Whatever drops

Where two items share a step they are the same item for men and women: buy the cheaper. Any earrings do for Pro: they all have 5 slots, and the STR scrolls are what count. No shield: a two-handed weapon takes both hands (Stats & weapons weighs one).

Pro scrolls

One tier in each family gives the most per slot on average without any risk to the item. Pro fills every slot with it, or buys gear where every slot already passed.

ScrollSuccessSlotsIf all passPricePer success
Two-handed Blunt Weapon Attack Scroll: Intermediate 60% 7 +14 W.ATT 15,000 mesos? 25,000 mesos
Gloves Attack Scroll: Intermediate 60% 5 +10 W.ATT 688,888 mesos? 1,148,147 mesos
Hat Accuracy Scroll: Intermediate 60% 7 +14 Accuracy 33,166 mesos 55,277 mesos
Cape STR Scroll: Intermediate 60% 5 +10 STR 189,999 mesos? 316,665 mesos
Earring STR Scroll: Intermediate 60% 5 +10 STR 71,249 mesos 118,748 mesos

The other tiers, on a blunt weapon: Two-handed Blunt Weapon Attack Scroll: Lesser is 100% for +1, Two-handed Blunt Weapon Attack Scroll: Greater 10% for +4, and Two-handed Blunt Weapon Attack Scroll: Chaos 10% for +5, but 50% of its failures destroy the weapon. Try them in the scroll simulator first.

What the money buys

Each build's average Slash Blast hit on each monster it reaches, in its own gear and with its own skills at that level: pure STR, with only the DEX that gear needs. Pro counts every scroll slot as passed and a Warrior Potion. Monster defense, and so Threaten, is left out, so treat the numbers as a comparison.

LevelBudgetProPro's lead
30 169 Mithril Maul, 134 STR, Slash Blast 11 370 Mithril Maul, 151 STR, Slash Blast 20 +119%
40 358 Titan, 172 STR, Slash Blast 11 758 Titan, 207 STR, Slash Blast 20 +112%
50 493 Golden Mole, 212 STR, Slash Blast 11 1,003 Golden Mole, 254 STR, Slash Blast 20 +104%
60 649 The Blessing, 252 STR, Slash Blast 11 1,274 The Blessing, 301 STR, Slash Blast 20 +96%
70 826 Gigantic Sledge, 292 STR, Slash Blast 11 1,571 Gigantic Sledge, 343 STR, Slash Blast 20 +90%
3. Level planner

Pick your level to see where each skill should be, what to add at that level and any breakpoint you just reached. Switch builds to compare the alternatives.

37Page
At level 37 Blunt Weapon Mastery 18 → 20 · Final Attack: Blunt Weapon 0 → 1
Blunt Weapon Mastery maxed: Mastery 10 and +20% critical damage.
Final Attack: Blunt Weapon 1: each attack skill has a 25% chance to enable it for 60 seconds. It hits one monster for 270% at 8 MP, more than a maxed Power Strike (260% at 12 MP).
Beginner9 / 9 spent
Three Snails3/3
Recovery3/3
Nimble Feet3/3
Warrior61 / 61 spent
Power Strike20/20
Slash Blast11/20
Precise Strikes15/15
Improved HP Recovery15/15
Max HP Increase0/15
Iron Body0/20
Page22 / 22 spent
Blunt Weapon Mastery +220/20
Blunt Weapon Booster1/20
Final Attack: Blunt Weapon +11/30
Threaten0/30
Rush0/20
Sword Mastery0/20
Sword Booster0/20
Final Attack: Sword0/30
4. Warrior, Lv. 10-30

You advance in Perion at level 10. From then to 30 you get 61 SP for six skills that would take 105 to max, and whatever you leave here at 30 stays that way. Power Strike is your only attack until Slash Blast, so it comes first in both builds.

LevelSkill pointsWhy
10 Power Strike 1 Advance to Warrior with Dances with Balrog in Perion. You get 1 SP now and 3 per level after that. Power Strike 1 unlocks Slash Blast. Power Strike hits one monster for 160% at 4 MP: your attack until Slash Blast can take on groups.
11–16 Power Strike 1 → 19 (+3 per level)
17 Power Strike 20 · Precise Strikes 2 Power Strike maxed: 260% damage for 12 MP.
18–21 Precise Strikes 2 → 14 (+3 per level)
22 Slash Blast 2 · Precise Strikes 15 Precise Strikes maxed: +20 Accuracy and +5% critical rate.
23–24 Slash Blast 2 → 8 (+3 per level)
25 Slash Blast 11 Slash Blast 11: 100% to up to 6 monsters for 9 MP and 11 HP, and its range grows from 130 to 150.
26 Budget Improved HP Recovery 3Pro Slash Blast 14 Budget: Improved HP Recovery 1: potions heal 20% more HP, and your HP comes back every 10 seconds even while you move. Improved HP Recovery 3 unlocks Max HP Increase.
27 Budget Improved HP Recovery 6Pro Slash Blast 17
28 Budget Improved HP Recovery 9Pro Slash Blast 20 Pro: Slash Blast maxed: 130% to up to 6 monsters for 14 MP and 16 HP.
29 Budget Improved HP Recovery 12Pro Improved HP Recovery 3 Pro: Improved HP Recovery 1: potions heal 20% more HP, and your HP comes back every 10 seconds even while you move. Improved HP Recovery 3 unlocks Max HP Increase.
30 Budget Improved HP Recovery 15Pro Max HP Increase 3 2nd job: choose Page. Spend your last Warrior SP first, because Page SP can't go into Warrior skills.Budget: Improved HP Recovery maxed: potions heal 50% more HP.Pro: Max HP Increase 1 is +10% Max HP for one point. Max HP Increase 3 unlocks Iron Body.
Why Precise Strikes before Slash BlastA level 21 Warrior with 20 DEX and no accuracy gear hits a Jr. Necki 57% of the time; with Precise Strikes 15 (+20), 100%. A miss wastes the swing and its MP. A point of DEX adds only about half a point of accuracy, so the skill is worth 42 DEX.
Why Slash Blast stops at 11 for BudgetAt 11 it does 100% for 9 MP and 11 HP. The last 9 levels add 30% damage but cost 14 MP and 16 HP a cast, 16% less damage per MP. Those 9 points and 3 more max Improved HP Recovery instead.
Improved HP Recovery: Budget's potion saverMaxed, every potion heals 50% more: a Red Potion restores 150 HP instead of 100. You need 33% fewer potions than with none, and 17% fewer than Pro with Improved HP Recovery 3, for the rest of the game.
Beginner skillsThree Snails 3 first for an early ranged attack, then Recovery 3 and Nimble Feet 3. All three are maxed by level 10 whatever you do.
5. Page, Lv. 30-70

At 2nd job you get 1 SP, then 3 per level: 121 by level 70. One weapon's skills, Threaten and Rush take 120, so everything you use is maxed by 70 with a point to spare. The current client has no 3rd job yet.

LevelSkill pointsWhy
30 Blunt Weapon Mastery 1 2nd job: choose Page. Spend your last Warrior SP first, because Page SP can't go into Warrior skills.
31 Blunt Weapon Mastery 4 Blunt Weapon Mastery 3 unlocks Final Attack: Blunt Weapon.
32 Blunt Weapon Mastery 6 · Blunt Weapon Booster 1 Blunt Weapon Mastery 5 unlocks Blunt Weapon Booster. Blunt Weapon Booster 1 already gives both speed stages: about 13% more attacks. Later levels only make it last longer and cost less.
33–36 Blunt Weapon Mastery 6 → 18 (+3 per level)
37 Blunt Weapon Mastery 20 · Final Attack: Blunt Weapon 1 Blunt Weapon Mastery maxed: Mastery 10 and +20% critical damage. Final Attack: Blunt Weapon 1: each attack skill has a 25% chance to enable it for 60 seconds. It hits one monster for 270% at 8 MP, more than a maxed Power Strike (260% at 12 MP).
38 Budget Threaten 3Pro Final Attack: Blunt Weapon 4 Budget: Threaten 1: up to 4 monsters around you lose 5 Speed and 2 Weapon DEF for 15 seconds, for 10 MP.
39–46 Budget Threaten 3 → 27 (+3 per level)Pro Final Attack: Blunt Weapon 4 → 28 (+3 per level)
47 Budget Threaten 30Pro Final Attack: Blunt Weapon 30 · Threaten 1 Budget: Threaten maxed: up to 4 monsters lose 35 Speed and 10 Weapon DEF for 30 seconds, for 25 MP. Most monsters you train on take about 10% more weapon damage.Pro: Final Attack: Blunt Weapon maxed: 360% damage for 16 MP. Threaten 1: up to 4 monsters around you lose 5 Speed and 2 Weapon DEF for 15 seconds, for 10 MP.
48–56 Budget Final Attack: Blunt Weapon 1 → 28 (+3 per level)Pro Threaten 1 → 28 (+3 per level)
57 Budget Blunt Weapon Booster 2 · Final Attack: Blunt Weapon 30Pro Blunt Weapon Booster 2 · Threaten 30 Budget: Final Attack: Blunt Weapon maxed: 360% damage for 16 MP.Pro: Threaten maxed: up to 4 monsters lose 35 Speed and 10 Weapon DEF for 30 seconds, for 25 MP. Most monsters you train on take about 10% more weapon damage.
58–62 Blunt Weapon Booster 2 → 17 (+3 per level)
63 Blunt Weapon Booster 20 Blunt Weapon Booster maxed: 300 seconds for 10 HP and 10 MP.
64 Rush 3 Rush dashes you forward through up to 6 monsters for 60% and pushes them back, and nothing knocks you back while you rush. 35 MP, once every 2 seconds.
65–69 Rush 3 → 18 (+3 per level)
70 Rush 20 · Sword Mastery 1 Every skill of your weapon is maxed now. The one point left over has nowhere useful to go, so it sits in the other weapon's Mastery. Rush maxed: 80% to up to 6 monsters for 15 MP, once every 2 seconds.
Why Blunt Weapon Booster 1 at 32?Its first level already speeds your weapon up by two stages, about 13% more attacks. The other 19 levels only stretch it from 100 to 300 seconds and cut its cost, so they wait until Threaten and Final Attack: Blunt Weapon are maxed.
Threaten or Final Attack: Blunt Weapon first?Both are maxed by 57 either way. Final Attack: Blunt Weapon 1 hits one monster for 270% at 8 MP, 33.8 damage per MP; maxed it hits for 360% at 16 MP, only 22.5 per MP. So Budget, paying for its own MP, leaves it at 1 and maxes Threaten first: up to 4 monsters lose 10 Weapon DEF, about 10% more damage on most of them. Pro maxes Final Attack: Blunt Weapon first for the bigger hit.
Why Rush last?Rush is a dash: it carries you through up to 6 monsters and pushes them back. At 80% a monster it hits for less than Slash Blast (130%), so it waits until the rest is done.
A sword instead?Pick a sword plan in the planner: the same route on Sword Mastery, Sword Booster and Final Attack: Sword. You give up Blunt Weapon Mastery's critical damage and some damage per swing for +20 Accuracy and a faster weapon (see Stats & weapons).
6. Every skill

Level 1 and max values from the game data. Each name links to its full per-level table.

Power StrikeMax Lv. 20
Max by 17
MP cost
4 → 12
Damage %
160 → 260

Your single-target hit from level 10 to 70, and the first skill to max.

Slash BlastMax Lv. 20 · needs Power Strike 1
Max by 28 (Pro)
MP cost
6 → 14
HP cost
8 → 16
Damage %
70 → 130
Range
130 → 150

Hits up to 6 monsters around you. Budget stops at 11, where the range grows; Pro maxes it for 30% more damage a cast.

Precise StrikesMax Lv. 15
Max by 22
Accuracy
5 → 20
Critical Rate %
1 → 5

+20 Accuracy at max. Warriors miss a lot without it, and only a sword's mastery gives accuracy back at 2nd job.

Max by 30 (Budget)

Every potion heals 20% more at level 1 and 50% more at max, for the rest of the game. Budget's potion saver.

Max HP IncreaseMax Lv. 15 · needs Improved HP Recovery 3
Stop at 3
Max HP %
10 → 25

+10% Max HP at level 1, +25% at max. Pro takes it to 3 with the last points.

Iron BodyMax Lv. 20 · needs Max HP Increase 3
Skip
MP cost
15
Weapon Def. %
20 → 40
Duration (s)
300 → 600

+40% Weapon DEF at max, but it takes 20 points the attacks need more. Both builds skip it.

Max by 37
Mastery Lv.
1 → 10
Critical Damage %
1 → 20

Mastery and +20% critical damage. The first skill to max at 2nd job.

Blunt Weapon BoosterMax Lv. 20 · needs Blunt Weapon Mastery 5
Max by 63
MP cost
30 → 10
HP cost
30 → 10
Duration (s)
100 → 300

Level 1 gives the full speed boost. The rest only makes it last longer and cost less.

Final Attack: Blunt WeaponMax Lv. 30 · needs Blunt Weapon Mastery 3
Max by 57 (Budget) or 47 (Pro)
MP cost
8 → 16
Damage %
270 → 360
Chance %
25
Duration (s)
60

Hits one monster for 270% at level 1 and 360% at max once an attack skill enables it. Budget leaves it at 1 until Threaten is maxed; Pro maxes it first.

ThreatenMax Lv. 30
Max by 47 (Budget) or 57 (Pro)
MP cost
10 → 25
Max enemies
4
Speed
-5 → -35
Weapon Def.
-2 → -10
Duration (s)
15 → 30

Up to 4 monsters lose 35 Speed and 10 Weapon DEF at max, so every weapon hit on them does more. Budget maxes it first.

RushMax Lv. 20
Max by 70
MP cost
35 → 15
Damage %
60 → 80
Max enemies
6
Range
130 → 150
Cooldown (s)
2

A dash that pushes monsters back. Its damage is low, so it gets the last points.

Sword MasteryMax Lv. 20
Stop at 1
Mastery Lv.
1 → 10
Accuracy
1 → 20

Only with a sword: mastery and +20 Accuracy. The blunt-weapon builds put their one spare point here at 70.

Sword BoosterMax Lv. 20 · needs Sword Mastery 5
Skip
MP cost
30 → 10
HP cost
30 → 10
Duration (s)
100 → 300

Only with a sword. Pick a sword plan in the planner if you swing one.

Final Attack: SwordMax Lv. 30 · needs Sword Mastery 3
Skip
MP cost
8 → 16
Damage %
270 → 360
Chance %
25
Duration (s)
60

Only with a sword; otherwise the same as Final Attack: Blunt Weapon.

7. Damage math

A swing's damage is your total weapon attack times a stat term: STR times the weapon's multiplier, plus DEX, plus Attack Power from potions and a Fighter's Rage. Each hit rolls between a minimum and a maximum, and mastery raises the minimum. The comparisons below use the community's damage formula; treat them as relative.

Damage per cast by monsters in range, as a multiple of Power Strike 20
0.0×0.5×1.0×1.5×2.0×2.5×3.0× 123456 Slash Blast, 1 monster: 0.50× the damage per castSlash Blast, 2 monsters: 1.00× the damage per castSlash Blast, 3 monsters: 1.50× the damage per castSlash Blast, 4 monsters: 2.00× the damage per castSlash Blast, 5 monsters: 2.50× the damage per castSlash Blast, 6 monsters: 3.00× the damage per cast Final Attack: Blunt Weapon, 1 monster: 1.38× the damage per castFinal Attack: Blunt Weapon, 2 monsters: 1.38× the damage per castFinal Attack: Blunt Weapon, 3 monsters: 1.38× the damage per castFinal Attack: Blunt Weapon, 4 monsters: 1.38× the damage per castFinal Attack: Blunt Weapon, 5 monsters: 1.38× the damage per castFinal Attack: Blunt Weapon, 6 monsters: 1.38× the damage per cast Rush, 1 monster: 0.31× the damage per castRush, 2 monsters: 0.62× the damage per castRush, 3 monsters: 0.92× the damage per castRush, 4 monsters: 1.23× the damage per castRush, 5 monsters: 1.54× the damage per castRush, 6 monsters: 1.85× the damage per cast
Slash Blast 20Final Attack: Blunt Weapon 30Rush 20Power Strike 20 = 1.0
Damage per second by weapon type, as a multiple of a one-handed sword (Pro's stats, with a booster)
0.9×1.0×1.1×1.2×1.3× Lv. 30Lv. 40Lv. 50Lv. 60Lv. 70 Mithril Maul (Lv. 30): 1.18× per secondTitan (Lv. 40): 1.24× per secondGolden Mole (Lv. 50): 1.24× per secondThe Blessing (Lv. 60): 1.19× per secondGigantic Sledge (Lv. 70): 1.18× per second Scimitar (Lv. 30): 1.17× per secondZard (Lv. 40): 1.26× per secondLion's Fang (Lv. 50): 1.23× per secondSparta (Lv. 60): 1.19× per secondDoombringer (Lv. 70): 1.18× per second War Hammer (Lv. 30): 1.00× per secondJacker (Lv. 40): 1.05× per secondKnuckle Mace (Lv. 50): 1.05× per secondTamus (Lv. 60): 0.99× per secondThe Judgement (Lv. 70): 0.99× per second
Two-Handed Blunt WeaponTwo-Handed SwordOne-Handed Blunt WeaponOne-Handed Sword = 1.0

Your attacks per MP

Damage % per MP: what a cast does to every monster it reaches, divided by its MP cost, on 1, 3 and 6 monsters.

SkillDamageCost1 monster3 monsters6 monsters
Power Strike 20 260% 12 MP 21.721.721.7
Slash Blast 20 130% × up to 6 14 MP · 16 HP 9.327.955.7
Final Attack: Blunt Weapon 30 360% 16 MP 22.522.522.5
Rush 20 80% × up to 6 15 MP 5.316.032.0

Final Attack: Blunt Weapon only works once an attack skill has enabled it (25% of the time, for 60 seconds), so it adds to your other attacks rather than replacing them. Budget's Slash Blast 11 does 100% for 9 MP.

What Blunt Weapon Booster is worth

Attack speedBlunt weaponsWith Blunt Weapon Booster
Normal (6)Wooden Mallet, Mithril Maul+14.3% attacks
Slow (7)Heavy Mace, Square Hammer, Monkey Wrench, Sledgehammer, Titan, Golden Mole, The Blessing, Gigantic Sledge+13.3% attacks

Other multipliers

  • Blunt Weapon Mastery: at max +20% critical damage. With Precise Strikes 15, 10% of hits are critical, so it adds about 2.0% damage on average: small, but the tables here count it.
  • Critical hits: 5% of hits do +20% (community testing). Precise Strikes 15 adds 5% more of them, about +1.0% damage on average: small, but it comes with the accuracy.
  • Weapon DEF: damage × 100 ÷ (DEF + 100). Most training monsters have 0-50 DEF; Iron Hogs have 500, a sixth of your damage.
  • Level gap: monsters above your level take less, ×0.89 at 5 levels above you and ×0.71 at 9.
8. Threaten vs Rage

Threaten is the Page's party skill, and it works on the monsters instead of on you: at max up to 4 monsters around you lose 35 Speed and 10 Weapon DEF for 30 seconds. In Classic World it doesn't lower their attack, and its text gives no chance to fail. The Fighter's Rage instead gives the party +40 Attack Power and takes 40 Weapon DEF from the caster.

Damage each skill adds at level 50, by skill level
+0%+2%+4%+6%+8%+10%+12%+14% 051015202530 Threaten 30: +9.5% damage Rage 30: +11.0% damage Rage 30: +12.7% damage
Threaten on a 15-DEF monster +10%Rage for a Budget Page +13%Rage for a Pro Page +11%

What Threaten adds depends only on the monster, so it is the same for everyone who hits it with a weapon. Rage is worth more the less gear you have: here it is on each build's own Slash Blast at level 50.

Weapon DEFMonstersWith Threaten 30
0Lupin 37, Lorang 38, Cold Eye 40, Zombie Lupin 41, Malady 55, Dark Stone Golem 58+0.0%
10Ligator 31, Fire Boar 32, Croco 52+10.0%
15Skeledog 44, Copper Drake 45, Mummydog 47, Clang 49, Drake 50, Skeleton Soldier 57, Red Drake 60, Officer Skeleton 63+9.5%
25Tauromacis 70+8.7%
30Curse Eye 33, Jr. Wraith 34, Tortie 46, Wraith 48, Stone Golem 56, Wild Kargo 62+8.3%
50Jr. Boogie 35+7.1%
LevelYour ThreatenRage 30 from a Fighter
40 Budget Threaten 9: -4 Weapon DEF, +2.1% damagePro No Threaten yetLv. 31-40: 16 Weapon DEF on average Budget +15.1%Pro +13.1%
50 Budget Threaten 30: -10 Weapon DEF, +8.0% damagePro Threaten 10: -5 Weapon DEF, +3.8% damageLv. 41-50: 17 Weapon DEF on average Budget +12.7%Pro +11.0%
60 Budget Threaten 30: -10 Weapon DEF, +6.2% damagePro Threaten 30: -10 Weapon DEF, +6.2% damageLv. 51-60: 12 Weapon DEF on average Budget +10.9%Pro +9.5%
70 Budget Threaten 30: -10 Weapon DEF, +8.9% damagePro Threaten 30: -10 Weapon DEF, +8.9% damageLv. 61-70: 23 Weapon DEF on average Budget +9.6%Pro +8.4%

Your Threaten is each build's own at that level, on the monsters of the last ten levels; Rage is a maxed one from a Fighter in your party, on each build's Slash Blast.

Who it helpsEveryone who hits those monsters with a weapon: less Weapon DEF means more damage from every physical hit, whoever lands it, and the gain doesn't shrink with better gear the way Attack Power's does. Spells check Magic DEF, so a Magician gets nothing from it.
What it costs25 MP every 30 seconds at max, about 50 MP a minute, and none of your own defense. Rage costs 25 MP every 300 seconds (5 a minute) but takes 40 Weapon DEF, 14% of a Pro Warrior's at level 50.
Where it does nothing6 of the 25 monsters from level 30 to 70 have no Weapon DEF to lose: Lupin, Lorang, Cold Eye, Zombie Lupin, Malady, Dark Stone Golem. On them only the slow helps.
With a Fighter in your partyRage adds to the stat term and Threaten lowers the monster's defense, so in the formula they multiply: at level 50 a Pro Page gets +11% from Rage, +10% from Threaten on a 15-DEF monster, and +22% from both.
The slowAt max monsters lose 35 Speed, so the ones you knock back or walk away from take longer to reach you. The training monsters' Speed runs from -70 to 30 in the game data; how a point of Speed turns into movement isn't in it.
9. Where to train

The monsters that give the most EXP per cast at every 5 levels. Each is up to 10 levels below you, has at least 10 on one map, and takes your attacks at least 95% of the time. Casts are how many attacks a kill takes on average after the monster's Weapon DEF, for each build in its own gear and skills, with whichever of its attacks below kills it fastest.

Power Strike

Lv. 15
  1. Octopus Lv. 12 · 23 EXP Budget 1.7 castsPro 1.1 casts Damp Tree-Forest (19 there)
  2. Green Mushroom Lv. 14 · 26 EXP Budget 2.1 castsPro 1.2 casts West Rocky Mountain III (32 there)
  3. Ribbon Pig Lv. 10 · 19 EXP Budget 1.6 castsPro 1.0 casts L Forest I (21 there)
Lv. 20
  1. Stirge Lv. 20 · 37 EXP Budget 2.0 castsPro 1.1 casts Transfer Area (38 there)
  2. Octopus Lv. 12 · 23 EXP Budget 1.4 castsPro 1.0 casts Damp Tree-Forest (19 there)
  3. Green Mushroom Lv. 14 · 26 EXP Budget 1.6 castsPro 1.0 casts West Rocky Mountain III (32 there)
Lv. 25
  1. Jr. Necki Lv. 21 · 39 EXP Budget 1.3 castsPro 1.0 casts Dangerous Croko I (27 there)
  2. Stirge Lv. 20 · 37 EXP Budget 1.3 castsPro 1.0 casts Transfer Area (38 there)
  3. Wooden Mask Lv. 23 · 43 EXP Budget 1.8 castsPro 1.3 casts Excavation Site II (30 there)
Lv. 30
  1. Jr. Necki Lv. 21 · 39 EXP Budget 1.1 castsPro 1.0 casts Dangerous Croko I (27 there)
  2. Stirge Lv. 20 · 37 EXP Budget 1.2 castsPro 1.0 casts Transfer Area (38 there)
  3. Wooden Mask Lv. 23 · 43 EXP Budget 1.6 castsPro 1.1 casts Excavation Site II (30 there)
Lv. 35
  1. Wild Boar Lv. 25 · 46 EXP Budget 1.4 castsPro 1.0 casts The Land of Wild Boar II (23 there)
  2. Fire Boar Lv. 32 · 60 EXP Budget 2.0 castsPro 1.0 casts The Burnt Land V (26 there)
  3. Evil Eye Lv. 27 · 50 EXP Budget 1.7 castsPro 1.0 casts The Cave of Evil Eye III (38 there)
Lv. 40
  1. Fire Boar Lv. 32 · 60 EXP Budget 1.5 castsPro 1.0 casts The Burnt Land V (26 there)
  2. Lorang Lv. 38 · 78 EXP Budget 2.0 castsPro 2.0 casts A Look-Out Shed Around the Beach (36 there)
  3. Ligator Lv. 31 · 58 EXP Budget 1.5 castsPro 1.0 casts The Swamp of Despair I (41 there)
Lv. 45
  1. Cold Eye Lv. 40 · 85 EXP Budget 2.0 castsPro 2.0 casts The Tunnel That Lost Light I (32 there)
  2. Lorang Lv. 38 · 78 EXP Budget 2.0 castsPro 1.6 casts A Look-Out Shed Around the Beach (36 there)
  3. Lupin Lv. 37 · 75 EXP Budget 2.0 castsPro 1.0 casts Monkey Swamp I (28 there)
Lv. 50
  1. Skeledog Lv. 44 · 102 EXP Budget 2.2 castsPro 2.0 casts Remains <Tomb> I (16 there)
  2. Zombie Lupin Lv. 41 · 89 EXP Budget 2.0 castsPro 1.0 casts Monkey Swamp III (31 there)
  3. Cold Eye Lv. 40 · 85 EXP Budget 2.0 castsPro 1.2 casts The Tunnel That Lost Light I (32 there)
Lv. 55
  1. Croco Lv. 52 · 146 EXP Budget 3.0 castsPro 2.0 casts Dangerous Croko II (24 there)
  2. Drake Lv. 50 · 133 EXP Budget 3.0 castsPro 2.0 casts Drake's Meal Table (23 there)
  3. Clang Lv. 49 · 127 EXP Budget 3.0 castsPro 2.0 casts Lorang and Clang (29 there)
Lv. 60
  1. Malady Lv. 55 · 167 EXP Budget 2.0 castsPro 2.0 casts The Forest of Evil II (23 there)
  2. Skeleton Soldier Lv. 57 · 183 EXP Budget 3.0 castsPro 2.0 casts Camp 1 (20 there)
  3. Croco Lv. 52 · 146 EXP Budget 2.7 castsPro 2.0 casts Dangerous Croko II (24 there)
Lv. 65
  1. Malady Lv. 55 · 167 EXP Budget 2.0 castsPro 2.0 casts The Forest of Evil II (23 there)
  2. Skeleton Soldier Lv. 57 · 183 EXP Budget 3.0 castsPro 2.0 casts Camp 1 (20 there)
  3. Wild Kargo Lv. 62 · 231 EXP Budget 4.0 castsPro 3.0 casts Wild Kargo's Area (14 there)
Lv. 70
  1. Red Drake Lv. 60 · 211 EXP Budget 3.0 castsPro 2.1 casts Dangerous Valley II (17 there)
  2. Wild Kargo Lv. 62 · 231 EXP Budget 3.7 castsPro 2.8 casts Wild Kargo's Area (14 there)
  3. Officer Skeleton Lv. 63 · 242 EXP Budget 4.0 castsPro 3.0 casts Camp 3 (14 there)

Ranked by EXP per cast for the Budget build. Monsters below your level are a little easier to hit than shown, and chance-based extras like Final Attack aren't counted. Spawn speed, map layout and other players change what an hour really gives, so try the top two and keep the one that feels faster. The Training Finder ranks the monsters for any level by EXP per HP.

10. Stats & weapons

You get 5 AP per level. Keep DEX at what your next weapon needs and put everything else into STR: with a two-handed blunt weapon and full mastery, a point of STR adds about 2.3 times as much to a swing as a point of DEX.

LevelTwo-Handed Blunt WeaponW.ATTSTRDEXAttack speedPrice
10 Wooden Mallet32250Normal (6)1,999 mesos?
15 Heavy Mace403515Slow (7)-
20 Square Hammer424520Slow (7)-
25 Monkey Wrench50450Slow (7)8,999 mesos
30 Mithril Maul526530Normal (6)13,450 mesos
35 Sledgehammer607535Slow (7)12,000 mesos?
40 Titan658540Slow (7)17,999 mesos
50 Golden Mole7510550Slow (7)-
60 The Blessing8512560Slow (7)-
70 Gigantic Sledge9514570Slow (7)-

Sword or blunt weapon, one hand or two

One weapon of each kind at each level, held by Pro's character without scrolls or buffs, with the matching Mastery. The share is its damage per second against the two-handed blunt weapon, with a booster on.

LevelTwo-Handed Blunt WeaponTwo-Handed SwordOne-Handed Blunt WeaponOne-Handed Sword
30 Mithril Maul 52 · Normal (6)
100% 13,450 mesos
Scimitar 53 · Normal (6)
99% 14,999 mesos
War Hammer 49 · Normal (5)
85% -
Gladius 47 · Fast (4)
85% 18,000 mesos
40 Titan 65 · Slow (7)
100% 17,999 mesos
Zard 60 · Normal (5)
101% 166,666 mesos
Jacker 59 · Normal (5)
84% -
Traus 60 · Normal (5)
81% -
50 Golden Mole 75 · Slow (7)
100% -
Lion's Fang 73 · Normal (6)
99% -
Knuckle Mace 69 · Normal (5)
85% -
Jeweled Katar 70 · Normal (5)
80% -
60 The Blessing 85 · Slow (7)
100% -
Sparta 83 · Normal (6)
99% -
Tamus 77 · Normal (5)
83% -
Neocora 77 · Fast (4)
84% -
70 Gigantic Sledge 95 · Slow (7)
100% -
Doombringer 93 · Normal (6)
100% -
The Judgement 87 · Normal (5)
84% -
Red Katana 87 · Fast (4)
84% -
Two hands or one?At level 70 a two-handed blunt weapon hits 38% harder than a one-handed one and, even after its slower speed, does 20% more per second. One-handed weapons are faster but weaker; the multiplier is what decides it.
Sword or blunt weapon?Per second a two-handed sword is within 2% of a two-handed blunt weapon: the sword is a stage faster, the blunt weapon hits up to 14% harder per swing and so does more per MP. Blunt Weapon Mastery adds critical damage, Sword Mastery +20 Accuracy. With a blunt weapon, Budget's Page doesn't always hit 14 of the 25 monsters from level 30 to 70 (below); with a sword it hits them all. Blunt weapons cost far less.
Pro's accuracyPro wears accuracy on most of its gear and scrolls its helmet with it, so it hits all 25 every time even with a blunt weapon. That is why Pro keeps it.

A shield in the other hand

Only a one-handed weapon leaves a hand free. Every shield adds Weapon DEF, and its description says it gives a chance to block enemy attacks entirely. The block chances here are the community estimate (W.DEF ÷ (W.DEF + 500)), with a Shield DEF Scroll: Intermediate in every slot under Scrolled.

ShieldLevelW.DEFBlockScrolledPrice
Wooden Buckler107012.3%16.4%1,999 mesos
Steel Shield158013.8%17.8%3,799 mesos
Mithril Buckler209015.3%19.1%4,500 mesos
Red Triangular Shield2510016.7%20.4%8,375 mesos
Red Cross Shield3011018.0%21.6%-
Battle Shield3512019.4%22.8%13,416 mesos
Steel Tower Shield4013020.6%24.0%-
Skull Shield5015023.1%26.3%-
Wooden Legend Shield6017025.4%28.4%-
Steel Ancient Shield7019027.5%30.4%-
A shield?A one-handed blunt weapon and a Skull Shield at level 50: 150 more Weapon DEF (54% more than Pro's armor) and about 23% of physical hits blocked, for 15% less damage per second than a two-handed blunt weapon.
Is it worth it?Each kill takes about 18% longer, and if monsters hit you at a steady rate you take about 9% fewer hits per kill. That saves a few potions but costs more experience an hour, so both builds keep two hands for training. A shield earns its place where one hit hurts more than a slow kill: bosses, or maps above your level.

Monsters a blunt weapon sometimes misses

Each build's chance to hit at the monster's own level. Budget here wears only its weapon and helmet, so any accuracy on the gear that drops helps.

MonsterNeedsBudget, bluntPro, bluntBudget, sword
Jr. Wraith
Lv. 34 · 25 avoid · Line 1 <Area 2>
8282%100%100%
Jr. Boogie
Lv. 35 · 26 avoid · B2 <Subway Depot>
8677%100%100%
Lupin
Lv. 37 · 27 avoid · Henesys Dungeon Entrance
8972%100%100%
Lorang
Lv. 38 · 24 avoid · A Look-Out Shed Around the Beach
7998%100%100%
Zombie Lupin
Lv. 41 · 29 avoid · Tree Dungeon, Monkey Forest I
9585%100%100%
Mummydog
Lv. 47 · 29 avoid · Remains <Tomb> I
9597%100%100%
Wraith
Lv. 48 · 32 avoid · Line 1 <Area 3>
10479%100%100%
Clang
Lv. 49 · 30 avoid · Lorang and Clang
9894%100%100%
Malady
Lv. 55 · 33 avoid · The Forest of Evil I
10894%100%100%
Skeleton Soldier
Lv. 57 · 34 avoid · Remains <Tomb> II
11191%100%100%
Red Drake
Lv. 60 · 35 avoid · Dangerous Valley II
11499%100%100%
Wild Kargo
Lv. 62 · 36 avoid · The Tunnel That Lost Light II
11797%100%100%
Officer Skeleton
Lv. 63 · 37 avoid · Remains <Tomb> IV
12093%100%100%
Tauromacis
Lv. 70 · 41 avoid · Sanctuary Entrance I
13289%100%100%

TipEvery level a monster has over you makes it harder to hit, and the chance falls fast. Train on monsters at or below your level, or drink a Sniper Potion (+5 accuracy) for the ones above. DEX adds a little accuracy too, but STR adds damage, so keep DEX at what your weapon needs.

11. Sources & notes
  • From the game data: skill numbers and prerequisites, monster levels and avoid, and item stats and requirements. They update when the game does.
  • From players: SP per level, the 2nd-job SP lock, and the damage, defense, critical, accuracy, attack-speed and shield-block formulas come from community testing (meowdb). Which skills swing and which stab with a blunt weapon isn't known; every number here uses the community's 60% swing, 40% stab average.
  • Not confirmed: whether one Final Attack: Blunt Weapon trigger allows one use or any number for its 60 seconds, whether Threaten can fail or take a monster's Weapon DEF below 0, whether Blunt Weapon Mastery's critical damage adds to the base +20%, and the shield block formula: the client only says shields give a chance to block.
  • Calculated: the attack and weapon comparisons, the Blunt Weapon Booster speed-up, what Threaten and Rage are worth, the shield block chances and the accuracy table use those formulas with example stats. Misses, crits and positioning all move real results.
  • Budget and Pro builds: the gear picks are written by hand. Prices are the median HubCW sale of the last 30 days, or the median Free Market ask when nothing sold; a dash means neither. The damage figures assume 25 starting stat points, 5 AP a level, and DEX at what the gear needs.