- Skills
- Improved HP Recovery maxed and Slash Blast left at 11 at 1st job. At 2nd job Final Attack: Blunt Weapon stays at 1 while Threaten is maxed: at level 1 it does 270% for 8 MP, more damage per MP than when it is maxed.
- Weapon
- Wooden Mallet to start, then a clean two-handed blunt weapon every 10 levels. Blunt weapons cost less than swords: Titan sells for 17,999 mesos, a Zard of the same level for 166,666 mesos.
- Gear
- A cheap helmet with accuracy. Wear whatever else drops.
- Scrolls
- None. Sell the ones that drop to pay for potions.
- Potions
- Red Potion (3.8 HP a meso with Improved HP Recovery maxed) while they keep up, then White Potion (3.0), and Blue Potion (1.0 MP a meso).
- Hunting
- Slash Blast on groups, Final Attack: Blunt Weapon or Power Strike on single monsters, and Threaten on anything with Weapon DEF. Pick monsters you always hit (see Stats & weapons): a blunt weapon misses some that a sword wouldn't.
Page skill build
Where every skill point goes from your first Warrior level to 70, in a Budget build and a Pro build, and the numbers behind each choice. The skill numbers come from the Classic World client, not the old game.
- Lv. 10-17: max Power StrikeYour first attack and the one you keep using on single monsters. Every point goes here first.
- Lv. 17-22: max Precise StrikesFrom about level 15, monsters start dodging Warriors. Precise Strikes adds the accuracy you lack, so fewer swings miss.
- Lv. 22-25: Slash Blast 11It hits a whole group, and at 11 it does full damage in a wider range.
- Lv. 26-30: the builds splitBudget maxes Improved HP Recovery: every potion heals 50% more. Pro maxes Slash Blast and takes Improved HP Recovery 3 and Max HP Increase 3.
- Lv. 30-37: Blunt Weapon Mastery 5, Blunt Weapon Booster 1, then max Blunt Weapon MasteryOne point of Blunt Weapon Booster already gives its full attack speed, so take it at 32.
- Lv. 37-57: Threaten and Final Attack: Blunt WeaponBoth take Final Attack: Blunt Weapon 1 at 37: it already hits one monster harder than a maxed Power Strike, for less MP. Budget maxes Threaten next, because every later level of Final Attack: Blunt Weapon costs more MP a hit. Pro maxes Final Attack: Blunt Weapon first for its 360%, the hardest single hit a Page has.
- Lv. 57-70: Blunt Weapon Booster, then RushBoth builds end the same: the rest of Blunt Weapon Booster, then Rush. At 70 one point is left over.
You get 1 SP per level as a Beginner, 1 SP at each job advancement, and 3 SP per level after that. Page SP can't be spent on Warrior skills, and an SP Reset Scroll from the Cash Shop resets every skill except Beginner skills.
This guide recommends two-handed blunt weapons: per second they hit as hard as two-handed swords, harder per swing and so per MP, Blunt Weapon Mastery adds critical damage, and they cost far less on the market. The planner also has the same builds with a sword.
Skill points cost nothing, so both builds follow the same route with one swap per job. What sets them apart is where your mesos go: weapons, gear, scrolls and potions. Prices are what each item sells for on HubCW, so they move with the market.
- Skills
- Slash Blast maxed at 1st job. At 2nd job Final Attack: Blunt Weapon is maxed first: 360% on one monster, the hardest hit you have, and you're buying the potions its MP costs.
- Weapon
- The best two-handed blunt weapon at every step, up to Gigantic Sledge at 70. Attack scrolls on it are the biggest upgrade money buys.
- Gear
- STR gear in every slot. Buy it already scrolled: Price Check splits sales by stat roll.
- Scrolls
- Attack on the weapon and gloves, STR on the cape and earrings, Accuracy on the helmet. Every slot, see the table below.
- Potions
- Elixir and White Potion to refill, Warrior Potion (+10 Attack Power, about 2,200 mesos an hour) always on, and Sniper Potion on monsters that dodge.
- Hunting
- Blunt Weapon Booster and Threaten always on, on the busiest map you can hold. Slash Blast on groups and Final Attack: Blunt Weapon on anything that takes more than a few hits.
Gear, slot by slot
Lv. 10 Wooden Mallet1,999 mesos?
Lv. 25 Monkey Wrench8,999 mesos
Lv. 30 Mithril Maul13,450 mesos
Lv. 40 Titan17,999 mesos
Lv. 50 Golden Mole-
Lv. 60 The Blessing-
Lv. 70 Gigantic Sledge-
Lv. 10 Wooden Mallet1,999 mesos?
Lv. 15 Heavy Mace-
Lv. 20 Square Hammer-
Lv. 25 Monkey Wrench8,999 mesos
Lv. 30 Mithril Maul13,450 mesos
Lv. 35 Sledgehammer12,000 mesos?
Lv. 40 Titan17,999 mesos
Lv. 50 Golden Mole-
Lv. 60 The Blessing-
Lv. 70 Gigantic Sledge-
Lv. 10 Metal Koif1,899 mesos
Lv. 20 Steel Football Helmet3,999 mesos?
Lv. 40 Steel Nordic Helm15,555 mesos
Lv. 10 Metal Koif1,899 mesos
Lv. 20 Steel Football Helmet3,999 mesos?
Lv. 45 Bone Helm47,777 mesos
Lv. 55 Old Steel Nordic Helm-
Lv. 60 Red Oriental Helmet-
Lv. 20 Red Sergeant / Red Lamelle3,499 mesos
Lv. 25 Orihalcon Master Sergeant / Red Shark1,599 mesos?
Lv. 40 Maroon Jangoon Armor / Red Jangoon Armor28,888 mesos?
Lv. 50 Umber Shouldermail / Red Shouldermail-
Lv. 60 Red Orientican / Red Ice Queen-
Lv. 70 Bronze Platine / Bloody Platina-
Lv. 20 Red Sergeant Kilt / Red Ramel Skirt3,041 mesos?
Lv. 25 Orihalcon Master Sergeant Kilt / Red Shark Skirt3,600 mesos?
Lv. 40 Black Jangoon Pants / Red Jangoon Skirt38,888 mesos
Lv. 50 Umber Shouldermail Pants / Red Shouldermail Pants-
Lv. 60 Red Orientican Pants / Red Ice Queen Skirt-
Lv. 70 Bronze Platine Pants / Blood Platina Pants-
Lv. 20 Black Cat Gloves3,999 mesos
Lv. 30 Steel Missel29,499 mesos
Lv. 40 Iron Knuckle46,900 mesos
Lv. 50 Steel Brist-
Lv. 60 Bronze Clench-
Lv. 70 Bronze Husk-
Lv. 25 Dark War Boots6,000 mesos
Lv. 30 Emerald Battle Grieves30,000 mesos
Lv. 40 Maroon Jangoon Shoes49,999 mesos
Lv. 50 Emerald Hildon Boots-
Lv. 60 Orihalcon Camel Boots-
Lv. 70 Dark Carzen Boots-
Lv. 35 Red Justice Cape55,555 mesos
Lv. 50 Red Napoleon-
Lv. 65 Red Gaia Cape-
Lv. 25 Gold Earrings3,999 mesos
Where two items share a step they are the same item for men and women: buy the cheaper. Any earrings do for Pro: they all have 5 slots, and the STR scrolls are what count. No shield: a two-handed weapon takes both hands (Stats & weapons weighs one).
Pro scrolls
One tier in each family gives the most per slot on average without any risk to the item. Pro fills every slot with it, or buys gear where every slot already passed.
| Scroll | Success | Slots | If all pass | Price | Per success |
|---|---|---|---|---|---|
Two-handed Blunt Weapon Attack Scroll: Intermediate |
60% | 7 | +14 W.ATT | 15,000 mesos? | 25,000 mesos |
Gloves Attack Scroll: Intermediate |
60% | 5 | +10 W.ATT | 688,888 mesos? | 1,148,147 mesos |
Hat Accuracy Scroll: Intermediate |
60% | 7 | +14 Accuracy | 33,166 mesos | 55,277 mesos |
Cape STR Scroll: Intermediate |
60% | 5 | +10 STR | 189,999 mesos? | 316,665 mesos |
Earring STR Scroll: Intermediate |
60% | 5 | +10 STR | 71,249 mesos | 118,748 mesos |
The other tiers, on a blunt weapon: Two-handed Blunt Weapon Attack Scroll: Lesser is 100% for +1, Two-handed Blunt Weapon Attack Scroll: Greater 10% for +4, and Two-handed Blunt Weapon Attack Scroll: Chaos 10% for +5, but 50% of its failures destroy the weapon. Try them in the scroll simulator first.
What the money buys
Each build's average Slash Blast hit on each monster it reaches, in its own gear and with its own skills at that level: pure STR, with only the DEX that gear needs. Pro counts every scroll slot as passed and a Warrior Potion. Monster defense, and so Threaten, is left out, so treat the numbers as a comparison.
| Level | Budget | Pro | Pro's lead |
|---|---|---|---|
| 30 | 169 Mithril Maul, 134 STR, Slash Blast 11 | 370 Mithril Maul, 151 STR, Slash Blast 20 | +119% |
| 40 | 358 Titan, 172 STR, Slash Blast 11 | 758 Titan, 207 STR, Slash Blast 20 | +112% |
| 50 | 493 Golden Mole, 212 STR, Slash Blast 11 | 1,003 Golden Mole, 254 STR, Slash Blast 20 | +104% |
| 60 | 649 The Blessing, 252 STR, Slash Blast 11 | 1,274 The Blessing, 301 STR, Slash Blast 20 | +96% |
| 70 | 826 Gigantic Sledge, 292 STR, Slash Blast 11 | 1,571 Gigantic Sledge, 343 STR, Slash Blast 20 | +90% |
Pick your level to see where each skill should be, what to add at that level and any breakpoint you just reached. Switch builds to compare the alternatives.
Blunt Weapon Mastery maxed: Mastery 10 and +20% critical damage.
Final Attack: Blunt Weapon 1: each attack skill has a 25% chance to enable it for 60 seconds. It hits one monster for 270% at 8 MP, more than a maxed Power Strike (260% at 12 MP).
You advance in Perion at level 10. From then to 30 you get 61 SP for six skills that would take 105 to max, and whatever you leave here at 30 stays that way. Power Strike is your only attack until Slash Blast, so it comes first in both builds.
| Level | Skill points | Why |
|---|---|---|
| 10 | Power Strike 1 | Advance to Warrior with Dances with Balrog in Perion. You get 1 SP now and 3 per level after that. Power Strike 1 unlocks Slash Blast. Power Strike hits one monster for 160% at 4 MP: your attack until Slash Blast can take on groups. |
| 11–16 | Power Strike 1 → 19 (+3 per level) | |
| 17 | Power Strike 20 · Precise Strikes 2 | Power Strike maxed: 260% damage for 12 MP. |
| 18–21 | Precise Strikes 2 → 14 (+3 per level) | |
| 22 | Slash Blast 2 · Precise Strikes 15 | Precise Strikes maxed: +20 Accuracy and +5% critical rate. |
| 23–24 | Slash Blast 2 → 8 (+3 per level) | |
| 25 | Slash Blast 11 | Slash Blast 11: 100% to up to 6 monsters for 9 MP and 11 HP, and its range grows from 130 to 150. |
| 26 | Budget Improved HP Recovery 3Pro Slash Blast 14 | Budget: Improved HP Recovery 1: potions heal 20% more HP, and your HP comes back every 10 seconds even while you move. Improved HP Recovery 3 unlocks Max HP Increase. |
| 27 | Budget Improved HP Recovery 6Pro Slash Blast 17 | |
| 28 | Budget Improved HP Recovery 9Pro Slash Blast 20 | Pro: Slash Blast maxed: 130% to up to 6 monsters for 14 MP and 16 HP. |
| 29 | Budget Improved HP Recovery 12Pro Improved HP Recovery 3 | Pro: Improved HP Recovery 1: potions heal 20% more HP, and your HP comes back every 10 seconds even while you move. Improved HP Recovery 3 unlocks Max HP Increase. |
| 30 | Budget Improved HP Recovery 15Pro Max HP Increase 3 | 2nd job: choose Page. Spend your last Warrior SP first, because Page SP can't go into Warrior skills.Budget: Improved HP Recovery maxed: potions heal 50% more HP.Pro: Max HP Increase 1 is +10% Max HP for one point. Max HP Increase 3 unlocks Iron Body. |
At 2nd job you get 1 SP, then 3 per level: 121 by level 70. One weapon's skills, Threaten and Rush take 120, so everything you use is maxed by 70 with a point to spare. The current client has no 3rd job yet.
| Level | Skill points | Why |
|---|---|---|
| 30 | Blunt Weapon Mastery 1 | 2nd job: choose Page. Spend your last Warrior SP first, because Page SP can't go into Warrior skills. |
| 31 | Blunt Weapon Mastery 4 | Blunt Weapon Mastery 3 unlocks Final Attack: Blunt Weapon. |
| 32 | Blunt Weapon Mastery 6 · Blunt Weapon Booster 1 | Blunt Weapon Mastery 5 unlocks Blunt Weapon Booster. Blunt Weapon Booster 1 already gives both speed stages: about 13% more attacks. Later levels only make it last longer and cost less. |
| 33–36 | Blunt Weapon Mastery 6 → 18 (+3 per level) | |
| 37 | Blunt Weapon Mastery 20 · Final Attack: Blunt Weapon 1 | Blunt Weapon Mastery maxed: Mastery 10 and +20% critical damage. Final Attack: Blunt Weapon 1: each attack skill has a 25% chance to enable it for 60 seconds. It hits one monster for 270% at 8 MP, more than a maxed Power Strike (260% at 12 MP). |
| 38 | Budget Threaten 3Pro Final Attack: Blunt Weapon 4 | Budget: Threaten 1: up to 4 monsters around you lose 5 Speed and 2 Weapon DEF for 15 seconds, for 10 MP. |
| 39–46 | Budget Threaten 3 → 27 (+3 per level)Pro Final Attack: Blunt Weapon 4 → 28 (+3 per level) | |
| 47 | Budget Threaten 30Pro Final Attack: Blunt Weapon 30 · Threaten 1 | Budget: Threaten maxed: up to 4 monsters lose 35 Speed and 10 Weapon DEF for 30 seconds, for 25 MP. Most monsters you train on take about 10% more weapon damage.Pro: Final Attack: Blunt Weapon maxed: 360% damage for 16 MP. Threaten 1: up to 4 monsters around you lose 5 Speed and 2 Weapon DEF for 15 seconds, for 10 MP. |
| 48–56 | Budget Final Attack: Blunt Weapon 1 → 28 (+3 per level)Pro Threaten 1 → 28 (+3 per level) | |
| 57 | Budget Blunt Weapon Booster 2 · Final Attack: Blunt Weapon 30Pro Blunt Weapon Booster 2 · Threaten 30 | Budget: Final Attack: Blunt Weapon maxed: 360% damage for 16 MP.Pro: Threaten maxed: up to 4 monsters lose 35 Speed and 10 Weapon DEF for 30 seconds, for 25 MP. Most monsters you train on take about 10% more weapon damage. |
| 58–62 | Blunt Weapon Booster 2 → 17 (+3 per level) | |
| 63 | Blunt Weapon Booster 20 | Blunt Weapon Booster maxed: 300 seconds for 10 HP and 10 MP. |
| 64 | Rush 3 | Rush dashes you forward through up to 6 monsters for 60% and pushes them back, and nothing knocks you back while you rush. 35 MP, once every 2 seconds. |
| 65–69 | Rush 3 → 18 (+3 per level) | |
| 70 | Rush 20 · Sword Mastery 1 | Every skill of your weapon is maxed now. The one point left over has nowhere useful to go, so it sits in the other weapon's Mastery. Rush maxed: 80% to up to 6 monsters for 15 MP, once every 2 seconds. |
Level 1 and max values from the game data. Each name links to its full per-level table.
- MP cost
- 4 → 12
- Damage %
- 160 → 260
Your single-target hit from level 10 to 70, and the first skill to max.
- MP cost
- 6 → 14
- HP cost
- 8 → 16
- Damage %
- 70 → 130
- Range
- 130 → 150
Hits up to 6 monsters around you. Budget stops at 11, where the range grows; Pro maxes it for 30% more damage a cast.
- Accuracy
- 5 → 20
- Critical Rate %
- 1 → 5
+20 Accuracy at max. Warriors miss a lot without it, and only a sword's mastery gives accuracy back at 2nd job.
Every potion heals 20% more at level 1 and 50% more at max, for the rest of the game. Budget's potion saver.
- Max HP %
- 10 → 25
+10% Max HP at level 1, +25% at max. Pro takes it to 3 with the last points.
- MP cost
- 15
- Weapon Def. %
- 20 → 40
- Duration (s)
- 300 → 600
+40% Weapon DEF at max, but it takes 20 points the attacks need more. Both builds skip it.
- Mastery Lv.
- 1 → 10
- Critical Damage %
- 1 → 20
Mastery and +20% critical damage. The first skill to max at 2nd job.
- MP cost
- 30 → 10
- HP cost
- 30 → 10
- Duration (s)
- 100 → 300
Level 1 gives the full speed boost. The rest only makes it last longer and cost less.
- MP cost
- 8 → 16
- Damage %
- 270 → 360
- Chance %
- 25
- Duration (s)
- 60
Hits one monster for 270% at level 1 and 360% at max once an attack skill enables it. Budget leaves it at 1 until Threaten is maxed; Pro maxes it first.
- MP cost
- 10 → 25
- Max enemies
- 4
- Speed
- -5 → -35
- Weapon Def.
- -2 → -10
- Duration (s)
- 15 → 30
Up to 4 monsters lose 35 Speed and 10 Weapon DEF at max, so every weapon hit on them does more. Budget maxes it first.
- MP cost
- 35 → 15
- Damage %
- 60 → 80
- Max enemies
- 6
- Range
- 130 → 150
- Cooldown (s)
- 2
A dash that pushes monsters back. Its damage is low, so it gets the last points.
- Mastery Lv.
- 1 → 10
- Accuracy
- 1 → 20
Only with a sword: mastery and +20 Accuracy. The blunt-weapon builds put their one spare point here at 70.
- MP cost
- 30 → 10
- HP cost
- 30 → 10
- Duration (s)
- 100 → 300
Only with a sword. Pick a sword plan in the planner if you swing one.
- MP cost
- 8 → 16
- Damage %
- 270 → 360
- Chance %
- 25
- Duration (s)
- 60
Only with a sword; otherwise the same as Final Attack: Blunt Weapon.
A swing's damage is your total weapon attack times a stat term: STR times the weapon's multiplier, plus DEX, plus Attack Power from potions and a Fighter's Rage. Each hit rolls between a minimum and a maximum, and mastery raises the minimum. The comparisons below use the community's damage formula; treat them as relative.
Your attacks per MP
Damage % per MP: what a cast does to every monster it reaches, divided by its MP cost, on 1, 3 and 6 monsters.
| Skill | Damage | Cost | 1 monster | 3 monsters | 6 monsters |
|---|---|---|---|---|---|
| 260% | 12 MP | 21.7 | 21.7 | 21.7 | |
| 130% × up to 6 | 14 MP · 16 HP | 9.3 | 27.9 | 55.7 | |
| 360% | 16 MP | 22.5 | 22.5 | 22.5 | |
| 80% × up to 6 | 15 MP | 5.3 | 16.0 | 32.0 |
Final Attack: Blunt Weapon only works once an attack skill has enabled it (25% of the time, for 60 seconds), so it adds to your other attacks rather than replacing them. Budget's Slash Blast 11 does 100% for 9 MP.
What Blunt Weapon Booster is worth
| Attack speed | Blunt weapons | With Blunt Weapon Booster |
|---|---|---|
| Normal (6) | Wooden Mallet, Mithril Maul | +14.3% attacks |
| Slow (7) | Heavy Mace, Square Hammer, Monkey Wrench, Sledgehammer, Titan, Golden Mole, The Blessing, Gigantic Sledge | +13.3% attacks |
Other multipliers
- Blunt Weapon Mastery: at max +20% critical damage. With Precise Strikes 15, 10% of hits are critical, so it adds about 2.0% damage on average: small, but the tables here count it.
- Critical hits: 5% of hits do +20% (community testing). Precise Strikes 15 adds 5% more of them, about +1.0% damage on average: small, but it comes with the accuracy.
- Weapon DEF: damage × 100 ÷ (DEF + 100). Most training monsters have 0-50 DEF; Iron Hogs have 500, a sixth of your damage.
- Level gap: monsters above your level take less, ×0.89 at 5 levels above you and ×0.71 at 9.
Threaten is the Page's party skill, and it works on the monsters instead of on you: at max up to 4 monsters around you lose 35 Speed and 10 Weapon DEF for 30 seconds. In Classic World it doesn't lower their attack, and its text gives no chance to fail. The Fighter's Rage instead gives the party +40 Attack Power and takes 40 Weapon DEF from the caster.
What Threaten adds depends only on the monster, so it is the same for everyone who hits it with a weapon. Rage is worth more the less gear you have: here it is on each build's own Slash Blast at level 50.
| Weapon DEF | Monsters | With Threaten 30 |
|---|---|---|
| 0 | Lupin 37, Lorang 38, Cold Eye 40, Zombie Lupin 41, Malady 55, Dark Stone Golem 58 | +0.0% |
| 10 | Ligator 31, Fire Boar 32, Croco 52 | +10.0% |
| 15 | Skeledog 44, Copper Drake 45, Mummydog 47, Clang 49, Drake 50, Skeleton Soldier 57, Red Drake 60, Officer Skeleton 63 | +9.5% |
| 25 | Tauromacis 70 | +8.7% |
| 30 | Curse Eye 33, Jr. Wraith 34, Tortie 46, Wraith 48, Stone Golem 56, Wild Kargo 62 | +8.3% |
| 50 | Jr. Boogie 35 | +7.1% |
| Level | Your Threaten | Rage 30 from a Fighter |
|---|---|---|
| 40 | Budget Threaten 9: -4 Weapon DEF, +2.1% damagePro No Threaten yetLv. 31-40: 16 Weapon DEF on average | Budget +15.1%Pro +13.1% |
| 50 | Budget Threaten 30: -10 Weapon DEF, +8.0% damagePro Threaten 10: -5 Weapon DEF, +3.8% damageLv. 41-50: 17 Weapon DEF on average | Budget +12.7%Pro +11.0% |
| 60 | Budget Threaten 30: -10 Weapon DEF, +6.2% damagePro Threaten 30: -10 Weapon DEF, +6.2% damageLv. 51-60: 12 Weapon DEF on average | Budget +10.9%Pro +9.5% |
| 70 | Budget Threaten 30: -10 Weapon DEF, +8.9% damagePro Threaten 30: -10 Weapon DEF, +8.9% damageLv. 61-70: 23 Weapon DEF on average | Budget +9.6%Pro +8.4% |
Your Threaten is each build's own at that level, on the monsters of the last ten levels; Rage is a maxed one from a Fighter in your party, on each build's Slash Blast.
The monsters that give the most EXP per cast at every 5 levels. Each is up to 10 levels below you, has at least 10 on one map, and takes your attacks at least 95% of the time. Casts are how many attacks a kill takes on average after the monster's Weapon DEF, for each build in its own gear and skills, with whichever of its attacks below kills it fastest.
Power Strike
Ranked by EXP per cast for the Budget build. Monsters below your level are a little easier to hit than shown, and chance-based extras like Final Attack aren't counted. Spawn speed, map layout and other players change what an hour really gives, so try the top two and keep the one that feels faster. The Training Finder ranks the monsters for any level by EXP per HP.
You get 5 AP per level. Keep DEX at what your next weapon needs and put everything else into STR: with a two-handed blunt weapon and full mastery, a point of STR adds about 2.3 times as much to a swing as a point of DEX.
| Level | Two-Handed Blunt Weapon | W.ATT | STR | DEX | Attack speed | Price |
|---|---|---|---|---|---|---|
| 10 | Wooden Mallet | 32 | 25 | 0 | Normal (6) | 1,999 mesos? |
| 15 | Heavy Mace | 40 | 35 | 15 | Slow (7) | - |
| 20 | Square Hammer | 42 | 45 | 20 | Slow (7) | - |
| 25 | Monkey Wrench | 50 | 45 | 0 | Slow (7) | 8,999 mesos |
| 30 | Mithril Maul | 52 | 65 | 30 | Normal (6) | 13,450 mesos |
| 35 | Sledgehammer | 60 | 75 | 35 | Slow (7) | 12,000 mesos? |
| 40 | Titan | 65 | 85 | 40 | Slow (7) | 17,999 mesos |
| 50 | Golden Mole | 75 | 105 | 50 | Slow (7) | - |
| 60 | The Blessing | 85 | 125 | 60 | Slow (7) | - |
| 70 | Gigantic Sledge | 95 | 145 | 70 | Slow (7) | - |
Sword or blunt weapon, one hand or two
One weapon of each kind at each level, held by Pro's character without scrolls or buffs, with the matching Mastery. The share is its damage per second against the two-handed blunt weapon, with a booster on.
| Level | Two-Handed Blunt Weapon | Two-Handed Sword | One-Handed Blunt Weapon | One-Handed Sword |
|---|---|---|---|---|
| 30 | Mithril Maul 52 · Normal (6) 100% 13,450 mesos | Scimitar 53 · Normal (6) 99% 14,999 mesos | War Hammer 49 · Normal (5) 85% - | Gladius 47 · Fast (4) 85% 18,000 mesos |
| 40 | Titan 65 · Slow (7) 100% 17,999 mesos | Zard 60 · Normal (5) 101% 166,666 mesos | Jacker 59 · Normal (5) 84% - | Traus 60 · Normal (5) 81% - |
| 50 | Golden Mole 75 · Slow (7) 100% - | Lion's Fang 73 · Normal (6) 99% - | Knuckle Mace 69 · Normal (5) 85% - | Jeweled Katar 70 · Normal (5) 80% - |
| 60 | The Blessing 85 · Slow (7) 100% - | Sparta 83 · Normal (6) 99% - | Tamus 77 · Normal (5) 83% - | Neocora 77 · Fast (4) 84% - |
| 70 | Gigantic Sledge 95 · Slow (7) 100% - | Doombringer 93 · Normal (6) 100% - | The Judgement 87 · Normal (5) 84% - | Red Katana 87 · Fast (4) 84% - |
A shield in the other hand
Only a one-handed weapon leaves a hand free. Every shield adds Weapon DEF, and its description says it gives a chance to block enemy attacks entirely. The block chances here are the community estimate (W.DEF ÷ (W.DEF + 500)), with a Shield DEF Scroll: Intermediate in every slot under Scrolled.
| Shield | Level | W.DEF | Block | Scrolled | Price |
|---|---|---|---|---|---|
Wooden Buckler | 10 | 70 | 12.3% | 16.4% | 1,999 mesos |
Steel Shield | 15 | 80 | 13.8% | 17.8% | 3,799 mesos |
Mithril Buckler | 20 | 90 | 15.3% | 19.1% | 4,500 mesos |
Red Triangular Shield | 25 | 100 | 16.7% | 20.4% | 8,375 mesos |
Red Cross Shield | 30 | 110 | 18.0% | 21.6% | - |
Battle Shield | 35 | 120 | 19.4% | 22.8% | 13,416 mesos |
Steel Tower Shield | 40 | 130 | 20.6% | 24.0% | - |
Skull Shield | 50 | 150 | 23.1% | 26.3% | - |
Wooden Legend Shield | 60 | 170 | 25.4% | 28.4% | - |
Steel Ancient Shield | 70 | 190 | 27.5% | 30.4% | - |
Monsters a blunt weapon sometimes misses
Each build's chance to hit at the monster's own level. Budget here wears only its weapon and helmet, so any accuracy on the gear that drops helps.
| Monster | Needs | Budget, blunt | Pro, blunt | Budget, sword |
|---|---|---|---|---|
| Jr. Wraith Lv. 34 · 25 avoid · Line 1 <Area 2> | 82 | 82% | 100% | 100% |
| Jr. Boogie Lv. 35 · 26 avoid · B2 <Subway Depot> | 86 | 77% | 100% | 100% |
| Lupin Lv. 37 · 27 avoid · Henesys Dungeon Entrance | 89 | 72% | 100% | 100% |
| Lorang Lv. 38 · 24 avoid · A Look-Out Shed Around the Beach | 79 | 98% | 100% | 100% |
| Zombie Lupin Lv. 41 · 29 avoid · Tree Dungeon, Monkey Forest I | 95 | 85% | 100% | 100% |
| Mummydog Lv. 47 · 29 avoid · Remains <Tomb> I | 95 | 97% | 100% | 100% |
| Wraith Lv. 48 · 32 avoid · Line 1 <Area 3> | 104 | 79% | 100% | 100% |
| Clang Lv. 49 · 30 avoid · Lorang and Clang | 98 | 94% | 100% | 100% |
| Malady Lv. 55 · 33 avoid · The Forest of Evil I | 108 | 94% | 100% | 100% |
| Skeleton Soldier Lv. 57 · 34 avoid · Remains <Tomb> II | 111 | 91% | 100% | 100% |
| Red Drake Lv. 60 · 35 avoid · Dangerous Valley II | 114 | 99% | 100% | 100% |
| Wild Kargo Lv. 62 · 36 avoid · The Tunnel That Lost Light II | 117 | 97% | 100% | 100% |
| Officer Skeleton Lv. 63 · 37 avoid · Remains <Tomb> IV | 120 | 93% | 100% | 100% |
| Tauromacis Lv. 70 · 41 avoid · Sanctuary Entrance I | 132 | 89% | 100% | 100% |
TipEvery level a monster has over you makes it harder to hit, and the chance falls fast. Train on monsters at or below your level, or drink a Sniper Potion (+5 accuracy) for the ones above. DEX adds a little accuracy too, but STR adds damage, so keep DEX at what your weapon needs.
- From the game data: skill numbers and prerequisites, monster levels and avoid, and item stats and requirements. They update when the game does.
- From players: SP per level, the 2nd-job SP lock, and the damage, defense, critical, accuracy, attack-speed and shield-block formulas come from community testing (meowdb). Which skills swing and which stab with a blunt weapon isn't known; every number here uses the community's 60% swing, 40% stab average.
- Not confirmed: whether one Final Attack: Blunt Weapon trigger allows one use or any number for its 60 seconds, whether Threaten can fail or take a monster's Weapon DEF below 0, whether Blunt Weapon Mastery's critical damage adds to the base +20%, and the shield block formula: the client only says shields give a chance to block.
- Calculated: the attack and weapon comparisons, the Blunt Weapon Booster speed-up, what Threaten and Rage are worth, the shield block chances and the accuracy table use those formulas with example stats. Misses, crits and positioning all move real results.
- Budget and Pro builds: the gear picks are written by hand. Prices are the median HubCW sale of the last 30 days, or the median Free Market ask when nothing sold; a dash means neither. The damage figures assume 25 starting stat points, 5 AP a level, and DEX at what the gear needs.























