- Skills
- Arrow Blow at 1st job, the cheapest attack per MP. At 2nd job Soul Arrow: Crossbow comes early, so you stop buying arrows, and Amazon's Judgement is maxed, so the monsters you crit reach you slower. Final Attack: Crossbow stops at 11.
- Arrows
- Arrows for Crossbows, the cheapest there are. Once you have Soul Arrow: Crossbow you don't use any.
- Gear
- A clean crossbow every 10 levels. Wear whatever else drops.
- Scrolls
- None. Sell the ones that drop to pay for potions.
- Potions
- Red Potion (2.5 HP a meso) while they keep up, then White Potion (2.0), and Blue Potion (1.0 MP a meso). MP costs about twice as much as HP, so spend MP carefully.
- Hunting
- Arrow Blow on lone monsters and Iron Arrow once 4 or more are in a line: from there it beats Arrow Blow per MP as well as per cast.
Crossbowman skill build
Where every skill point goes from your first Bowman level to 70, in a Budget build and a Pro build, and the numbers behind each choice. The skill numbers come from the Classic World client, not the old game.
- Lv. 10-17: max Arrow Blow or Double ShotBudget maxes Arrow Blow: one arrow and the fewest MP a cast. Pro takes Arrow Blow 1 and maxes Double Shot: the same 240% on one monster, split between two when two are in range.
- Lv. 17-22: max Critical ShotMore critical hits on every arrow for the rest of the game, and Amazon's Judgement only works on critical hits.
- Lv. 22-30: The Eye of Amazon 3, then max FocusFrom level 30 most monsters dodge some arrows from a pure-DEX Bowman, and Focus fixes that. Your Bowman SP locks at 2nd job, so spend all of it before you advance.
- Lv. 30-37: max Crossbow Mastery, Crossbow Booster 1 at 32Mastery raises your lowest hit and Crossbow Mastery adds critical damage: about 53% more damage on average once it is maxed. One point of Crossbow Booster already gives its full attack speed.
- Lv. 37-47: Final Attack: Crossbow 1, then max Iron ArrowYour attack for crowds: one arrow through up to 6 monsters in a line, each one taking 80% of what the one before it took.
- Lv. 48-70: the builds splitBudget: Soul Arrow: Crossbow, so you stop buying arrows, then Amazon's Judgement, the rest of Crossbow Booster, and Final Attack: Crossbow last. Pro: Final Attack: Crossbow, Soul Arrow: Crossbow, the rest of Crossbow Booster, and Amazon's Judgement 1.
You get 1 SP per level as a Beginner, 1 SP at each job advancement, and 3 SP per level after that. Crossbowman SP can't be spent on Bowman skills, and an SP Reset Scroll from the Cash Shop resets every skill except Beginner skills.
Skill points cost nothing, so both builds follow the same route with one swap per job. What sets them apart is where your mesos go: arrows, gear, scrolls and potions. Prices are what each item sells for on HubCW, so they move with the market.
- Skills
- Double Shot at 1st job, two arrows that split between two monsters. At 2nd job Final Attack: Crossbow is maxed straight after Iron Arrow; Soul Arrow: Crossbow comes after it and Amazon's Judgement keeps one point.
- Arrows
- Mithril Arrows for Crossbows (+3 W.ATT) from the start. Carpenters craft them for about 7.1 mesos an arrow in materials.
- Gear
- The best crossbow at every 5-level step and DEX gear in every slot. Buy it already scrolled: Price Check splits sales by stat roll.
- Scrolls
- Attack on the crossbow and gloves, DEX on the overall, cape and earrings. Every slot, see the table below.
- Potions
- Elixir and White Potion to refill, Warrior Potion (+10 Attack Power) running all the time for about 2,200 mesos an hour, and Sniper Potion on monsters that dodge.
- Hunting
- Crossbow Booster always on and Iron Arrow whenever 2 or more monsters line up. Every attack has a 25% chance to add Final Attack: Crossbow's 360% arrow.
Gear, slot by slot
Lv. 10 Crossbow1,999 mesos
Lv. 20 Balanche6,499 mesos?
Lv. 30 Eagle Crow15,999 mesos
Lv. 40 Heckler44,444 mesos
Lv. 50 Rower-
Lv. 60 Golden Crow-
Lv. 70 Gross Jaeger-
Lv. 10 Crossbow1,999 mesos
Lv. 15 Battle Crossbow3,999 mesos
Lv. 20 Balanche6,499 mesos?
Lv. 25 Mountain Crossbow9,999 mesos
Lv. 30 Eagle Crow15,999 mesos
Lv. 40 Heckler44,444 mesos
Lv. 45 Silver Crow-
Lv. 50 Rower-
Lv. 60 Golden Crow-
Lv. 70 Gross Jaeger-
Lv. 10 Arrows for Crossbows1 mesos
Lv. 10 Mithril Arrows for Crossbows-
Lv. 30 Green Hawkeye6,666 mesos
Lv. 40 Green Distinction11,999 mesos
Lv. 50 Green Maro-
Lv. 60 Brown Polyfeather Hat-
Lv. 70 Green Patriot-
Lv. 30 Green Hunter's Armor / Green Huntress Armor-
Lv. 35 Green Legolier / Green Legolia12,000 mesos
Lv. 40 Brown Piette / Brown Piettra-
Lv. 30 Green Hunter's Pants / Green Huntress Pants-
Lv. 35 Green Legolier Pants / Green Legolia Pants12,999 mesos
Lv. 40 Brown Piette Pants / Brown Piettra Skirt-
Lv. 50 Blue-Lined Kismet / Green Lumati59,999 mesos
Lv. 60 Blue Tai / Blue Choro-
Lv. 70 Green Linnex / Green Lineros39,999 mesos
Lv. 30 Green Marker23,499 mesos
Lv. 40 Aqua Brace47,843 mesos
Lv. 50 Blue Willow-
Lv. 60 Oaker Garner-
Lv. 70 Blue Eyes-
Lv. 28 Squishy Shoes18,000 mesos
Lv. 40 Yellow Pierre Shoes29,999 mesos
Lv. 50 Green Steel-Tip Boots-
Lv. 60 Green Gore Boots-
Lv. 70 Green Elf Shoes-
Lv. 35 White Justice Cape58,749 mesos
Lv. 50 Green Napoleon111,111 mesos
Lv. 65 White Gaia Cape-
Lv. 25 Gold Earrings3,999 mesos
Where two items share a step they are the same item for men and women: buy the cheaper. Arrows have no level, so theirs is the level the build moves up to them. Bowmen get no tops or bottoms past level 40, so from 50 an overall takes both slots. Any earrings do for Pro: they all have 5 slots, and the DEX scrolls are what count.
Arrows
An arrow adds its attack to your crossbow's on every shot. Carpenters craft every kind, so the last column is what one arrow costs in materials at market prices; it stands in where nobody sells them.
| Arrows | W.ATT | Per set | Price | Crafted |
|---|---|---|---|---|
Arrows for Crossbows |
0 | 1000 | 1 mesos | 0.8 Carpenter Lv. 1 |
Bronze Arrows for Crossbows |
+1 | 800 | - | 2.6 Carpenter Lv. 4 |
Iron Arrows for Crossbows |
+2 | 800 | - | 4.8 Carpenter Lv. 7 |
Mithril Arrows for Crossbows |
+3 | 800 | - | 7.1 Carpenter Lv. 10 |
What Soul Arrow: Crossbow saves
Soul Arrow: Crossbow maxed costs 5 MP every 300 seconds: one Blue Potion keeps it up for about 3.3 hours. Without it, every 1,000 casts use the arrows below.
| Skill | Arrows a cast | Budget | Pro |
|---|---|---|---|
| 1 | 1,000 mesos | 7,076 mesos | |
| 2 | 2,000 mesos | 14,152 mesos | |
| 1 | 1,000 mesos | 7,076 mesos | |
| 1 | 1,000 mesos | 7,076 mesos |
Mesos per 1,000 casts, with Arrows for Crossbows for Budget and Mithril Arrows for Crossbows for Pro. Final Attack: Crossbow's row counts each time it fires. Soul Arrow: Crossbow only works with a crossbow: a Hunter has his own.
Pro scrolls
One tier in each family gives the most per slot on average without any risk to the item. Pro fills every slot with it, or buys gear where every slot already passed.
| Scroll | Success | Slots | If all pass | Price | Per success |
|---|---|---|---|---|---|
Crossbow Attack Scroll: Intermediate |
60% | 7 | +14 W.ATT | - | - |
Gloves Attack Scroll: Intermediate |
60% | 5 | +10 W.ATT | 688,888 mesos? | 1,148,147 mesos |
Overall Armor DEX Scroll: Intermediate |
60% | 10 | +20 DEX | - | - |
Cape DEX Scroll: Intermediate |
60% | 5 | +10 DEX | - | - |
Earring DEX Scroll: Intermediate |
60% | 5 | +10 DEX | 98,898 mesos | 164,830 mesos |
The other tiers, on a crossbow: Crossbow Attack Scroll: Lesser is 100% for +1, Crossbow Attack Scroll: Greater 10% for +4, and Crossbow Attack Scroll: Chaos 10% for +5, but 50% of its failures destroy the crossbow. Try them in the scroll simulator first.
What the money buys
Each build's average damage per cast on one monster, in its own gear and with its own skills at that level: Arrow Blow for Budget, Double Shot for Pro (both arrows on the one monster). Pure DEX, with only the STR that gear needs. Pro counts every scroll slot as passed and Warrior Potion running. Monster defense is left out, so treat the numbers as a comparison.
| Level | Budget | Pro | Pro's lead |
|---|---|---|---|
| 30 | 427 Eagle Crow + Arrows for Crossbows, 143 DEX | 760 Eagle Crow + Mithril Arrows for Crossbows, 166 DEX | +78% |
| 40 | 842 Heckler + Arrows for Crossbows, 182 DEX | 1,474 Heckler + Mithril Arrows for Crossbows, 220 DEX | +75% |
| 50 | 1,221 Rower + Arrows for Crossbows, 222 DEX | 2,121 Rower + Mithril Arrows for Crossbows, 286 DEX | +74% |
| 60 | 1,611 Golden Crow + Arrows for Crossbows, 262 DEX | 2,661 Golden Crow + Mithril Arrows for Crossbows, 331 DEX | +65% |
| 70 | 2,055 Gross Jaeger + Arrows for Crossbows, 302 DEX | 3,254 Gross Jaeger + Mithril Arrows for Crossbows, 375 DEX | +58% |
Pick your level to see where each skill should be, what to add at that level and any breakpoint you just reached. Switch builds to compare the alternatives.
Iron Arrow maxed: 180% to the first of up to 6 monsters, 664% to all 6 together, 28 MP.
You advance in Henesys at level 10. From then to 30 you get 61 SP for six skills that would take 105 to max, and whatever you leave here at 30 stays that way. These are the same two plans as in the Hunter guide: nothing in them needs a bow or a crossbow.
| Level | Skill points | Why |
|---|---|---|
| 10 | Arrow Blow 1 | Advance to Bowman with Athena Pierce in Henesys. You get 1 SP now and 3 per level after that. Arrow Blow 1 unlocks Double Shot. Arrow Blow 1 is your first attack: one arrow at 160% for 6 MP. |
| 11 | Budget Arrow Blow 4Pro Double Shot 3 | Pro: Double Shot fires 2 arrows of 80%: both hit a lone monster, or they split between 2. |
| 12–16 | Budget Arrow Blow 4 → 19 (+3 per level)Pro Double Shot 3 → 18 (+3 per level) | |
| 17 | Budget Arrow Blow 20 · Critical Shot 2Pro Double Shot 20 · Critical Shot 1 | Budget: Arrow Blow maxed: one arrow at 240% for 14 MP.Pro: Double Shot maxed: 2 arrows of 120% for 16 MP. |
| 18–21 | Budget Critical Shot 2 → 14 (+3 per level)Pro Critical Shot 1 → 13 (+3 per level) | |
| 22 | Budget Critical Shot 15 · The Eye of Amazon 2Pro Critical Shot 15 · The Eye of Amazon 1 | Critical Shot maxed: +20% critical rate and +15% critical damage, about 8% more damage on average. |
| 23 | Budget The Eye of Amazon 3 · Focus 2Pro The Eye of Amazon 3 · Focus 1 | The Eye of Amazon 3 unlocks Focus. |
| 24–28 | Budget Focus 2 → 17 (+3 per level)Pro Focus 1 → 16 (+3 per level) | |
| 29 | Budget Focus 20Pro Focus 19 | Budget: Focus maxed: +20 Accuracy and +25 avoid for 300 seconds, 16 MP. |
| 30 | Budget Double Shot 1 · The Eye of Amazon 4 · Power Knockback 1Pro The Eye of Amazon 4 · Focus 20 · Power Knockback 1 | 2nd job: choose Crossbowman. Spend your last Bowman SP first, because Crossbowman SP can't go into Bowman skills. Power Knockback 1 pushes up to 2 monsters away from you for 12 MP: a way out when they corner you.Budget: Double Shot fires 2 arrows of 80%: both hit a lone monster, or they split between 2.Pro: Focus maxed: +20 Accuracy and +25 avoid for 300 seconds, 16 MP. |
At 2nd job you get 1 SP, then 3 per level: 121 by level 70. Maxing all six Crossbowman skills would take 140, so 19 points stay short: Budget leaves them in Final Attack: Crossbow, Pro in Amazon's Judgement. The current client has no 3rd job yet.
| Level | Skill points | Why |
|---|---|---|
| 30 | Crossbow Mastery 1 | 2nd job: choose Crossbowman. Spend your last Bowman SP first, because Crossbowman SP can't go into Bowman skills. |
| 31 | Crossbow Mastery 4 | Crossbow Mastery 3 unlocks Final Attack: Crossbow. |
| 32 | Crossbow Mastery 6 · Crossbow Booster 1 | Crossbow Mastery 5 unlocks Crossbow Booster. Crossbow Mastery 5 unlocks Amazon's Judgement. Crossbow Booster 1 already gives both speed stages: about 13% more attacks. Later levels only make it last longer and cost less. |
| 33–36 | Crossbow Mastery 6 → 18 (+3 per level) | |
| 37 | Crossbow Mastery 20 · Final Attack: Crossbow 1 | Crossbow Mastery maxed: Mastery 10 and +20% critical damage while you hold a crossbow. Final Attack: Crossbow 1: each attack skill has a 25% chance to fire one more arrow of 270% at one monster. Its other 29 levels add 90% in all. |
| 38 | Iron Arrow 3 | Iron Arrow 1: one arrow through up to 6 monsters in a line, 120% to the first and less to each one after it, for 14 MP. |
| 39–46 | Iron Arrow 3 → 27 (+3 per level) | |
| 47 | Iron Arrow 30 | Iron Arrow maxed: 180% to the first of up to 6 monsters, 664% to all 6 together, 28 MP. |
| 48 | Budget Crossbow Booster 4Pro Final Attack: Crossbow 4 | |
| 49 | Budget Crossbow Booster 5 · Soul Arrow: Crossbow 2Pro Final Attack: Crossbow 7 | Budget: Crossbow Booster 5 unlocks Soul Arrow: Crossbow. Soul Arrow: Crossbow 1 already stops arrow use, for 60 seconds a cast. Later levels only make it last longer and cost less. |
| 50 | Budget Soul Arrow: Crossbow 5Pro Final Attack: Crossbow 10 | |
| 51 | Budget Soul Arrow: Crossbow 8Pro Final Attack: Crossbow 13 | Pro: Final Attack: Crossbow 11: 300% for 15 MP. Budget stops here, with the last of its 121 points. |
| 52–54 | Budget Soul Arrow: Crossbow 8 → 17 (+3 per level)Pro Final Attack: Crossbow 13 → 22 (+3 per level) | |
| 55 | Budget Soul Arrow: Crossbow 20Pro Final Attack: Crossbow 25 | Budget: Soul Arrow: Crossbow maxed: no arrows used for 300 seconds, for 5 MP. |
| 56 | Budget Amazon's Judgement 3Pro Final Attack: Crossbow 28 | Budget: Amazon's Judgement 1: a critical hit has a 60% chance to slow the monster by 15 for 3 seconds. |
| 57 | Budget Amazon's Judgement 6Pro Crossbow Booster 2 · Final Attack: Crossbow 30 | Pro: Final Attack: Crossbow maxed: one arrow of 360% on a 25% chance, 20 MP. |
| 58 | Budget Amazon's Judgement 9Pro Crossbow Booster 5 | Pro: Crossbow Booster 5 unlocks Soul Arrow: Crossbow. |
| 59 | Budget Amazon's Judgement 12Pro Soul Arrow: Crossbow 3 | Pro: Soul Arrow: Crossbow 1 already stops arrow use, for 60 seconds a cast. Later levels only make it last longer and cost less. |
| 60–61 | Budget Amazon's Judgement 12 → 18 (+3 per level)Pro Soul Arrow: Crossbow 3 → 9 (+3 per level) | |
| 62 | Budget Crossbow Booster 6 · Amazon's Judgement 20Pro Soul Arrow: Crossbow 12 | Budget: Amazon's Judgement maxed: every critical hit slows the monster by 35 for 5 seconds. |
| 63–64 | Budget Crossbow Booster 6 → 12 (+3 per level)Pro Soul Arrow: Crossbow 12 → 18 (+3 per level) | |
| 65 | Budget Crossbow Booster 15Pro Crossbow Booster 6 · Soul Arrow: Crossbow 20 | Pro: Soul Arrow: Crossbow maxed: no arrows used for 300 seconds, for 5 MP. |
| 66 | Budget Crossbow Booster 18Pro Crossbow Booster 9 | |
| 67 | Budget Crossbow Booster 20 · Final Attack: Crossbow 2Pro Crossbow Booster 12 | Budget: Crossbow Booster maxed: 300 seconds for 10 HP and 10 MP. |
| 68–69 | Budget Final Attack: Crossbow 2 → 8 (+3 per level)Pro Crossbow Booster 12 → 18 (+3 per level) | |
| 70 | Budget Final Attack: Crossbow 11Pro Crossbow Booster 20 · Amazon's Judgement 1 | Budget: Final Attack: Crossbow 11: 300% for 15 MP. Budget stops here, with the last of its 121 points.Pro: Crossbow Booster maxed: 300 seconds for 10 HP and 10 MP. Amazon's Judgement 1: a critical hit has a 60% chance to slow the monster by 15 for 3 seconds. |
Level 1 and max values from the game data. Each name links to its full per-level table.
- MP cost
- 6 → 14
- Damage %
- 160 → 240
- Range
- 350
One arrow per cast and the most damage per MP you have. Budget's attack until Iron Arrow, and for lone monsters after that.
- MP cost
- 8 → 16
- Arrows used
- 2
- Damage %
- 80 → 120
- Max enemies
- 2
- Projectiles
- 2
Two arrows: both hit a lone monster, or they split between two. As much damage as Arrow Blow for a little more MP, so it is Pro's attack.
- Critical Rate %
- 5 → 20
- Critical Damage %
- 1 → 15
More critical hits on every arrow, for good. Amazon's Judgement only works on critical hits.
- Range
- 50 → 120
Only taken to 3 to unlock Focus, plus one spare point. Range is nice, but these points do more elsewhere.
- MP cost
- 8 → 16
- Accuracy
- 1 → 20
- Avoidability
- 5 → 25
- Duration (s)
- 70 → 300
Accuracy and avoid for 5 minutes a cast at max. From level 30 it decides which monsters you can hunt.
- MP cost
- 12 → 8
- Damage %
- 105 → 180
- Max enemies
- 2 → 4
- Range
- 30 → 90
- Chance %
- 100
One point to push monsters off you. Its hit is weak (see Damage math), so it stays at 1.
- Mastery Lv.
- 1 → 10
- Critical Damage %
- 1 → 20
The first skill to max: mastery and critical damage, with any crossbow.
- MP cost
- 30 → 10
- HP cost
- 30 → 10
- Duration (s)
- 100 → 300
Level 1 gives the full speed boost. The rest only makes it last longer and cost less.
- MP cost
- 14 → 28
- Damage %
- 120 → 180
- Max enemies
- 6
Your attack for crowds: one arrow through up to 6 monsters in a line, a little weaker after each. Max it right after Crossbow Mastery.
- MP cost
- 12 → 20
- Damage %
- 270 → 360
- Chance %
- 25
- Duration (s)
- 60
Level 1 already gives the extra arrow; each later level adds only about 1%. Budget stops at 11, Pro maxes it.
- MP cost
- 25 → 5
- Chance %
- 100
- Duration (s)
- 60 → 300
Level 1 already stops arrow use. The rest only makes it last longer and cost less.
- Chance %
- 60 → 100
- Speed
- 15 → 35
- Duration (s)
- 3 → 5
Slows the monsters you crit. Budget maxes it so fewer monsters reach you; Pro keeps one point.
An arrow's damage is your total weapon attack, the crossbow's and the arrow's added together, times a stat term: DEX times the weapon's multiplier, plus STR, plus Attack Power from potions. Each hit rolls between a minimum and a maximum, and mastery raises the minimum. The comparisons below use the community's damage formula with a level 50 Pro Crossbowman's stats; treat them as relative.
What Crossbow Booster is worth
| Attack speed | Crossbows | With Crossbow Booster |
|---|---|---|
| Normal (6) | Balanche, Heckler | +14.3% attacks |
| Slow (7) | Crossbow, Battle Crossbow, Mountain Crossbow, Eagle Crow, Silver Crow, Rower, Golden Crow, Gross Jaeger | +13.3% attacks |
Other multipliers
- Criticals: everyone starts at a 5% chance of +20%. Critical Shot and Crossbow Mastery maxed make it 25% for +55%, about 13% more damage on average.
- Power Knockback: a hit with the crossbow itself, not an arrow; up close a crossbow swings or stabs, half the time each. The community formula gives a close-range hit a much smaller stat term, so even though it always crits it does about 26% of Arrow Blow's damage to each monster. Use it to push monsters away, not to kill them.
- Weapon DEF: damage × 100 ÷ (DEF + 100). Most training monsters have 0-50 DEF; Iron Hogs have 500, a sixth of your damage.
- Level gap: monsters above your level take less, ×0.89 at 5 levels above you and ×0.71 at 9.
Iron Arrow fires one arrow through up to 6 monsters in a line: 180% to the first, and each one after takes 80% of what the one before took, down to 59% for the last. Arrow Blow hits one for 240%. Per cast Iron Arrow does more from 2 monsters in a line, but it costs 28 MP to Arrow Blow's 14, so per MP it only pulls ahead from 4. Double Shot never does more in all than Arrow Blow: it only splits the same 240% between two.
| Monsters in a line | The last one takes | Per cast | Per MP |
|---|---|---|---|
| 1 | 180% | 0.75× | 0.38× |
| 2 | 144% | 1.35× | 0.67× |
| 3 | 115% | 1.83× | 0.91× |
| 4 | 92% | 2.21× | 1.11× |
| 5 | 74% | 2.52× | 1.26× |
| 6 | 59% | 2.77× | 1.38× |
Iron Arrow by level
| Level | Damage | MP | Damage per MP | All 6 together |
|---|---|---|---|---|
| 1 | 120% | 14 | 8.57% | 443% |
| 10 | 138% | 18 | 7.67% | 509% |
| 20 | 158% | 23 | 6.87% | 583% |
| 30 | 180% | 28 | 6.43% | 664% |
TipEach level of Iron Arrow adds damage, but its MP cost goes from 14 to 28 on the way, so damage per MP falls a little. Max it anyway: you buy kills, not MP. The arrow goes through every monster in its path, so the more of them stand in a row in front of you the better, and every Iron Arrow can set off Final Attack: Crossbow too.
The monsters that give the most EXP per cast at every 5 levels. Each is up to 10 levels below you, has at least 10 on one map, and takes your attacks at least 95% of the time. Casts are how many attacks a kill takes on average after the monster's Weapon DEF, for each build in its own gear and skills, with whichever of its attacks below kills it fastest.
Arrow Blow
Double Shot
Ranked by EXP per cast for the Budget build. Monsters below your level are a little easier to hit than shown, and chance-based extras like Final Attack aren't counted. Spawn speed, map layout and other players change what an hour really gives, so try the top two and keep the one that feels faster. The Training Finder ranks the monsters for any level by EXP per HP.
You get 5 AP per level. Keep STR at what your next crossbow or armor needs, whichever is more, and put everything else into DEX. DEX counts 2.5 times as much as STR in every arrow.
| Level | Crossbow | W.ATT | STR | DEX | Attack speed | The bow of its level |
|---|---|---|---|---|---|---|
| 10 | Crossbow | 32 | 0 | 25 | Slow (7) | War Bow · 30 W.ATT · 0 STR · Normal (6) |
| 15 | Battle Crossbow | 37 | 0 | 35 | Slow (7) | Composite Bow · 35 W.ATT · 15 STR · Normal (6) |
| 20 | Balanche | 39 | 10 | 45 | Normal (6) | Hunter's Bow · 42 W.ATT · 20 STR · Normal (6) |
| 25 | Mountain Crossbow | 47 | 15 | 55 | Slow (7) | Battle Bow · 44 W.ATT · 25 STR · Normal (5) |
| 30 | Eagle Crow | 52 | 20 | 65 | Slow (7) | Ryden · 50 W.ATT · 30 STR · Normal (6) |
| 40 | Heckler | 59 | 30 | 85 | Normal (6) | Vaulter 2000 · 60 W.ATT · 40 STR · Normal (6) |
| 45 | Silver Crow | 67 | 35 | 95 | Slow (7) | - |
| 50 | Rower | 72 | 40 | 105 | Slow (7) | Olympus · 70 W.ATT · 50 STR · Normal (6) |
| 60 | Golden Crow | 82 | 50 | 125 | Slow (7) | Asianic Bow · 80 W.ATT · 60 STR · Normal (6) |
| 70 | Gross Jaeger | 92 | 60 | 145 | Slow (7) | Red Hinkel · 90 W.ATT · 70 STR · Normal (6) |
Crossbows need 10 less STR than the bow of their level, so a pure-DEX Crossbowman keeps about 10 more points in DEX than a Hunter. 7 of the 9 crossbows that have a bow of their level attack slower than it, and each of those has 2-3 more W.ATT to make up for it.
A crossbow adds attack like arrows do, and one with 7 scrolled slots adds up to +14 more.
- From the game data: skill numbers and prerequisites, monster levels and avoid, and item stats and requirements. They update when the game does.
- From the client's skill data: Iron Arrow's level stats and level text agree, 180% to up to 6 monsters at max; its description says the damage drops with each monster the arrow passes through, but not by how much. Crossbow Mastery's critical damage is only in its level text.
- From players: SP per level, the 2nd-job SP lock, and the damage, critical, accuracy and attack-speed formulas come from community testing (meowdb), and so does Iron Arrow's falloff: each monster after the first takes 80% of what the one before took. That both of Double Shot's arrows hit a lone monster, that Power Knockback counts as a close-range hit, and that Final Attack: Crossbow's procs add their damage on top of the attack are community findings; the game data doesn't confirm them.
- Calculated: the attack comparison, the Crossbow Mastery curve, the Crossbow Booster speed-up, the Iron Arrow tables and the accuracy counts use those formulas with example stats. Misses, crits and positioning all move real results.
- Budget and Pro builds: the gear picks are written by hand. Prices are the median HubCW sale of the last 30 days, or the median Free Market ask when nothing sold; a dash means neither. Crafted arrow costs are the recipe's materials at those prices. The damage figures assume 25 starting stat points, 5 AP a level, and STR at 4 or what the crossbow and armor need.






















