- Skills
- Nimble Recovery straight after Dagger Mastery: every dodge then refills 10% of your HP and MP for free, once every 30 seconds. Dagger Booster stays at 1, which already gives its full speed.
- Weapon
- Triangular Zamadar at 10, then a clean dagger every 10 levels up to Kandine. Hold a Stolen Fence in the other hand from level 5: it blocks about 7% of physical hits.
- Gear
- Wear whatever drops. Keep DEX at what your next dagger needs.
- Scrolls
- None. Sell the ones that drop to pay for potions.
- Potions
- Red Potion (2.5 HP a meso) while they keep up, then White Potion (2.0), and Blue Potion (1.0 MP a meso). MP costs about twice as much as HP, so spend MP carefully.
- Hunting
- Savage Blow once it passes Double Stab, and Double Stab whenever MP runs short: it does the most damage per MP of any attack you have. Pick monsters you hit every time (see Stats & daggers).
Bandit skill build
Where every skill point goes from your first Thief level to 70, in a Budget build and a Pro build, and the numbers behind each choice. The skill numbers come from the Classic World client, not the old game.
- Lv. 10-17: max Double StabIt stabs twice per cast and is a dagger Thief's only attack until 2nd job. Every point goes here first.
- Lv. 17-22: Nimble Body to 15Accuracy and avoid. Up close the avoid saves potions; after 30 the accuracy decides which monsters you can hunt.
- Lv. 22-30: Disorder 3, max Dark Sight, then Disorder 6Your Thief SP locks at 2nd job, so spend all of it before you advance. Keen Eyes and Lucky Seven need throwing stars; leave them at 0.
- Lv. 30-37: Dagger Mastery 5, Dagger Booster 1, then max Dagger MasteryOne point of Dagger Booster already gives its full attack speed, so take it at 32.
- Lv. 37-65: the builds splitBudget: Nimble Recovery, Savage Blow, then Steal. Pro: Savage Blow, Steal, Haste, then Dagger Booster.
- Lv. 65-70: the last pointsBudget finishes Haste and leaves Dagger Booster at 1. Pro finishes Dagger Booster and puts its last point in Nimble Recovery.
You get 1 SP per level as a Beginner, 1 SP at each job advancement, and 3 SP per level after that. Bandit SP can't be spent on Thief skills, and an SP Reset Scroll from the Cash Shop resets every skill except Beginner skills.
Skill points cost nothing, so both builds take the same Thief route and swap one skill at 2nd job. What sets them apart is where your mesos go: daggers, gear, scrolls and potions. Prices are what each item sells for on HubCW, so they move with the market.
- Skills
- Savage Blow straight after Dagger Mastery, then Steal and Haste. Dagger Booster gets the last points, so you rebuff every 300 seconds instead of every 100. Nimble Recovery gets 1: you're buying the potions anyway.
- Weapon
- The best dagger at every step, scrolled for attack, and a Nimble Wristguard from level 22: with its slots scrolled it blocks about 14% of physical hits.
- Gear
- LUK gear in every slot, and a Blue Sauna Robe for the body: its 10 slots take LUK scrolls (+20 if all pass), and tops and bottoms have none. Buy it already scrolled: Price Check splits sales by stat roll.
- Scrolls
- Attack on the dagger and gloves, LUK on the overall, cape and earrings, DEF on the shield. Every slot, see the table below.
- Potions
- Elixir and White Potion to refill, and Warrior Potion (+10 Attack Power, about 2,200 mesos an hour) until Steal 6 gives as much.
- Hunting
- Savage Blow on everything, Steal on each new pair of monsters to keep its Attack Power up, and Dagger Booster and Haste always on.
Gear, slot by slot
Lv. 10 Triangular Zamadar999 mesos
Lv. 20 Coconut Knife5,500 mesos
Lv. 30 Reef Claw17,777 mesos
Lv. 40 Gephart47,777 mesos
Lv. 50 Shinkita-
Lv. 60 Deadly Fin-
Lv. 70 Kandine-
Lv. 10 Triangular Zamadar999 mesos
Lv. 15 Field Dagger3,499 mesos
Lv. 20 Coconut Knife5,500 mesos
Lv. 25 Iron Dagger6,999 mesos
Lv. 27 Forked Dagger9,999 mesos
Lv. 30 Reef Claw17,777 mesos
Lv. 35 Halfmoon Zamadar32,221 mesos
Lv. 40 Gephart47,777 mesos
Lv. 50 Shinkita-
Lv. 60 Deadly Fin-
Lv. 70 Kandine-
Lv. 5 Stolen Fence3,000 mesos
Lv. 10 Pan Lid45,000 mesos
Lv. 22 Nimble Wristguard / Jurgen Wristguard-
Lv. 30 Dark Guise11,999 mesos
Lv. 40 Dark Pilfer53,999 mesos
Lv. 50 Brown Sonata-
Lv. 60 Dark Identity-
Lv. 70 White Nightfox-
Lv. 30 Steel Sylvia25,000 mesos
Lv. 40 Dark Cleave79,999 mesos
Lv. 50 Brown Moon Gloves-
Lv. 60 Gold Pow-
Lv. 70 Gold Rover-
Lv. 28 Squishy Shoes18,000 mesos
Lv. 40 Black Green-Lined Shoes39,999 mesos
Lv. 50 Green Goni Shoes-
Lv. 60 Dark Moss Boots-
Lv. 70 Blue Mystique Shoes-
Lv. 35 Black Justice Cape70,000 mesos
Lv. 50 Black Napoleon80,000 mesos
Lv. 65 Black Gaia Cape-
Lv. 25 Gold Earrings3,999 mesos
Where two items share a step they are the same item for men and women, or two shields with the same stats: buy the cheaper. Any earrings do for Pro: they all have 5 slots, and the LUK scrolls are what count. Women can wear the Dark Avenger from level 35 instead of the robe: the same 10 slots and 5 more LUK.
Pro scrolls
One tier in each family gives the most per slot on average without any risk to the item. Pro fills every slot with it, or buys gear where every slot already passed.
| Scroll | Success | Slots | If all pass | Price | Per success |
|---|---|---|---|---|---|
Dagger Attack Scroll: Intermediate |
60% | 7 | +14 W.ATT | 217,777 mesos | 362,962 mesos |
Gloves Attack Scroll: Intermediate |
60% | 5 | +10 W.ATT | 688,888 mesos? | 1,148,147 mesos |
Overall Armor LUK Scroll: Intermediate |
60% | 10 | +20 LUK | - | - |
Cape LUK Scroll: Intermediate |
60% | 5 | +10 LUK | 253,333 mesos | 422,222 mesos |
Earring LUK Scroll: Intermediate |
60% | 5 | +10 LUK | 99,999 mesos | 166,665 mesos |
Shield DEF Scroll: Intermediate |
60% | 7 | +28 W.DEF | - | - |
The other tiers, on a dagger: Dagger Attack Scroll: Lesser is 100% for +1, Dagger Attack Scroll: Greater 10% for +4, and Dagger Attack Scroll: Chaos 10% for +5, but 50% of its failures destroy the dagger. Try them in the scroll simulator first.
What the money buys
Each build's average cast of Double Stab or Savage Blow, whichever hits harder, in its own gear and with its own skills at that level: pure LUK, with only the DEX that gear needs. Pro counts every scroll slot as passed and Warrior Potion running; both count Steal's Attack Power once they have it, and only the bigger of the two. Misses and monster defense are left out, so treat the numbers as a comparison.
| Level | Budget | Pro | Pro's lead |
|---|---|---|---|
| 30 | 428 Double Stab 20 · Reef Claw, 137 LUK | 799 Double Stab 20 · Reef Claw, 175 LUK | +87% |
| 40 | 862 Double Stab 20 · Gephart, 177 LUK | 1,534 Double Stab 20 · Gephart, 227 LUK | +78% |
| 50 | 1,401 Savage Blow 20 · Shinkita, 217 LUK | 2,807 Savage Blow 30 · Shinkita, 271 LUK | +100% |
| 60 | 2,366 Savage Blow 30 · Deadly Fin, 257 LUK | 3,754 Savage Blow 30 · Deadly Fin, 313 LUK | +59% |
| 70 | 3,138 Savage Blow 30 · Kandine, 297 LUK | 4,573 Savage Blow 30 · Kandine, 356 LUK | +46% |
Pick your level to see where each skill should be, what to add at that level and any breakpoint you just reached. Switch builds to compare the alternatives.
Dagger Mastery maxed: Mastery 10, +20% critical rate and a 20% chance to ignore knockback.
Nimble Recovery 1: dodging a hit has a 20% chance to restore 1% of your HP and MP, at most once every 30 seconds.
You advance in Kerning City at level 10. From then to 30 you get 61 SP for six skills that would take 110 to max, and whatever you leave here at 30 stays that way. A dagger Thief has one attack, Double Stab, and two skills that only work with throwing stars, so both builds take the same route here.
| Level | Skill points | Why |
|---|---|---|
| 10 | Double Stab 1 | Advance to Thief with the Dark Lord in Kerning City. You get 1 SP now and 3 per level after that. Double Stab stabs twice with your dagger and is your attack until 2nd job. |
| 11–16 | Double Stab 1 → 19 (+3 per level) | |
| 17 | Double Stab 20 · Nimble Body 2 | Double Stab maxed: 2 × 160% for 16 MP. |
| 18–21 | Nimble Body 2 → 14 (+3 per level) | |
| 22 | Nimble Body 15 · Disorder 2 | Nimble Body maxed: +15 Accuracy and Avoidability. |
| 23 | Disorder 3 · Dark Sight 2 | Disorder 3 unlocks Dark Sight. Dark Sight 1 hides you when you need a break. It costs 50 MP and slows you while hidden. |
| 24–28 | Dark Sight 2 → 17 (+3 per level) | |
| 29 | Dark Sight 20 | Dark Sight maxed: 30 MP to hide, and you move at full speed while hidden. |
| 30 | Disorder 6 | 2nd job: choose Bandit. Spend your last Thief SP first, because Bandit SP can't go into Thief skills. Disorder 6: the monster you cast it on hits for 10 less and has 2 less DEF for 15 seconds. |
At 2nd job you get 1 SP, then 3 per level: 121 by level 70. Maxing all six Bandit skills would take 140, so 19 points stay out, and the builds disagree on where: Budget leaves them in Dagger Booster, Pro in Nimble Recovery. The current client has no 3rd job yet.
| Level | Skill points | Why |
|---|---|---|
| 30 | Dagger Mastery 1 | 2nd job: choose Bandit. Spend your last Thief SP first, because Bandit SP can't go into Thief skills. |
| 31 | Dagger Mastery 4 | |
| 32 | Dagger Mastery 6 · Dagger Booster 1 | Dagger Mastery 5 unlocks Dagger Booster. Dagger Booster 1 already gives both speed stages: about 17% more attacks. Later levels only make it last longer and cost less. |
| 33–36 | Dagger Mastery 6 → 18 (+3 per level) | |
| 37 | Budget Dagger Mastery 20 · Nimble Recovery 1Pro Dagger Mastery 20 · Savage Blow 1 | Dagger Mastery maxed: Mastery 10, +20% critical rate and a 20% chance to ignore knockback.Budget: Nimble Recovery 1: dodging a hit has a 20% chance to restore 1% of your HP and MP, at most once every 30 seconds.Pro: Savage Blow 1: 4 hits of 65% (260% a cast) for 14 MP, still less than Double Stab 20's 320%. |
| 38–40 | Budget Nimble Recovery 1 → 10 (+3 per level)Pro Savage Blow 1 → 10 (+3 per level) | |
| 41 | Budget Nimble Recovery 13Pro Savage Blow 13 | Pro: Savage Blow 11: 5 hits a cast, 325% in all, for 19 MP. From Savage Blow 11 on, it out-damages Double Stab 20 per cast, but never per MP: keep Double Stab for when MP is short. |
| 42–43 | Budget Nimble Recovery 13 → 19 (+3 per level)Pro Savage Blow 13 → 19 (+3 per level) | |
| 44 | Budget Savage Blow 2 · Nimble Recovery 20Pro Savage Blow 22 | Budget: Savage Blow 1: 4 hits of 65% (260% a cast) for 14 MP, still less than Double Stab 20's 320%. Nimble Recovery maxed: every dodge restores 10% of your HP and MP, at most once every 30 seconds.Pro: Savage Blow 21: 6 hits a cast, 390% in all, for 24 MP. |
| 45–46 | Budget Savage Blow 2 → 8 (+3 per level)Pro Savage Blow 22 → 28 (+3 per level) | |
| 47 | Budget Savage Blow 11Pro Savage Blow 30 · Haste 1 | Budget: Savage Blow 11: 5 hits a cast, 325% in all, for 19 MP. From Savage Blow 11 on, it out-damages Double Stab 20 per cast, but never per MP: keep Double Stab for when MP is short.Pro: Savage Blow maxed: 6 × 75% = 450% a cast for 28 MP. |
| 48 | Budget Savage Blow 14Pro Haste 4 | |
| 49 | Budget Savage Blow 17Pro Haste 5 · Steal 2 | Pro: Haste 5 unlocks Steal. Steal hits up to 2 monsters for 120% each. A successful steal stuns them and gives you +5 Attack Power for 60 seconds. |
| 50 | Budget Savage Blow 20Pro Steal 5 | |
| 51 | Budget Savage Blow 23Pro Steal 8 | Budget: Savage Blow 21: 6 hits a cast, 390% in all, for 24 MP.Pro: Steal 6: +10 Attack Power, as much as a Warrior Potion. |
| 52–53 | Budget Savage Blow 23 → 29 (+3 per level)Pro Steal 8 → 14 (+3 per level) | |
| 54 | Budget Savage Blow 30 · Haste 2Pro Steal 17 | Budget: Savage Blow maxed: 6 × 75% = 450% a cast for 28 MP. |
| 55 | Budget Haste 5Pro Steal 20 | Budget: Haste 5 unlocks Steal. |
| 56 | Budget Steal 3Pro Steal 23 | Budget: Steal hits up to 2 monsters for 120% each. A successful steal stuns them and gives you +5 Attack Power for 60 seconds. |
| 57 | Budget Steal 6Pro Steal 26 | Budget: Steal 6: +10 Attack Power, as much as a Warrior Potion. |
| 58 | Budget Steal 9Pro Steal 29 | |
| 59 | Budget Steal 12Pro Haste 7 · Steal 30 | Pro: Steal maxed: a 90% chance per monster and +35 Attack Power, about 12% more damage on every hit. |
| 60–63 | Budget Steal 12 → 24 (+3 per level)Pro Haste 7 → 19 (+3 per level) | |
| 64 | Budget Steal 27Pro Dagger Booster 3 · Haste 20 | Pro: Haste maxed: +30 Speed and +10 Jump for you and your party, 300 seconds. |
| 65 | Budget Steal 30Pro Dagger Booster 6 | Budget: Steal maxed: a 90% chance per monster and +35 Attack Power, about 12% more damage on every hit. |
| 66–69 | Budget Haste 5 → 17 (+3 per level)Pro Dagger Booster 6 → 18 (+3 per level) | |
| 70 | Budget Haste 20Pro Dagger Booster 20 · Nimble Recovery 1 | Budget: Haste maxed: +30 Speed and +10 Jump for you and your party, 300 seconds.Pro: Dagger Booster maxed: 300 seconds for 10 HP and 10 MP. Nimble Recovery 1: dodging a hit has a 20% chance to restore 1% of your HP and MP, at most once every 30 seconds. |
Level 1 and max values from the game data. Each name links to its full per-level table.
- MP cost
- 8 → 16
- Damage %
- 80 → 160
- Hits
- 2
Your attack until Savage Blow reaches 11: two stabs a cast, and the most damage per MP you will ever have.
- Accuracy
- 1 → 15
- Avoidability
- 1 → 15
Accuracy and avoid. Below 30 the avoid matters most; above 30 the accuracy decides which monsters you can hunt.
- MP cost
- 5 → 10
- Damage %
- 100
- Duration (s)
- 10 → 30
Taken to 3 to unlock Dark Sight, plus the 3 Thief points nothing else needs.
- MP cost
- 50 → 30
Hides you from monsters. Maxed it costs little and doesn't slow you, a free break between fights.
- Range
- 50 → 200
Range for throwing stars only. A dagger Bandit never throws, so it stays at 0.
- MP cost
- 8 → 16
- Damage %
- 60 → 140
- Projectiles
- 2
A claw skill: it throws stars and needs a claw, so a dagger Bandit leaves it at 0.
- Chance %
- 1 → 20
- Mastery Lv.
- 1 → 10
The first skill to max: higher minimum damage, critical rate, and fewer knockbacks.
- MP cost
- 30 → 10
- HP cost
- 30 → 10
- Duration (s)
- 100 → 300
Level 1 gives the full speed boost. The rest only makes it last longer and cost less.
- MP cost
- 14 → 28
- Damage %
- 65 → 75
- Hits
- 4 → 6
Your main attack from 2nd job on: more hits as it levels, and more damage per cast than Double Stab from 11 on.
- Chance %
- 20 → 100
- Cooldown (s)
- 30
Free HP and MP when you dodge, once every 30 seconds. Budget's potion saver.
- MP cost
- 15 → 35
- Speed
- 10 → 30
- Jump
- 1 → 10
- Duration (s)
- 100 → 300
Speed and jump for you and your party. Gets you to the next monster sooner.
- MP cost
- 10 → 24
- Damage %
- 120 → 180
- Max enemies
- 2
- Chance %
- 30 → 90
- Attack Power
- 5 → 35
- Duration (s)
- 60
Hits two monsters, and a successful steal gives you Attack Power for a minute. Keep it up while you hunt.
A stab's damage is your weapon attack times a stat term: LUK × 2 plus STR and DEX for the high roll, with the LUK part cut by your mastery for the low roll, plus Attack Power from skills and potions. Each hit rolls between the two, so mastery raises the average by raising the minimum. The comparisons below use the community's dagger formula; treat them as relative.
Your attacks, maxed
| Skill | Damage per cast | MP cost | Damage per MP |
|---|---|---|---|
| 320% 2 × 160% | 16 | 20.0% 1.00× | |
| 450% 6 × 75% | 28 | 16.1% 0.80× | |
| 180% | 24 | 7.5% 0.38× | |
| 360% | 24 | 15.0% 0.75× |
What Dagger Booster is worth
| Attack speed | Daggers | With Dagger Booster |
|---|---|---|
| Faster (3) | Field Dagger, Triple-Tipped Zamadar, Stinger, Cass, Bazlud, Sai, Serpent's Coil, Golden River | +18.2% attacks |
| Fast (4) | Triangular Zamadar, Coconut Knife, Iron Dagger, Forked Dagger, Reef Claw, Halfmoon Zamadar, Gephart, Shinkita, Deadly Fin, Kandine | +16.7% attacks |
Other multipliers
- LUK against STR and DEX: in the average hit a point of LUK counts 1.07× a point of STR or DEX before Dagger Mastery and 1.77× with it maxed, which is why LUK only pulls ahead at 2nd job.
- Weapon DEF: damage × 100 ÷ (DEF + 100). Most training monsters have 0-50 DEF; Iron Hogs have 500, a sixth of your damage.
- Level gap: monsters above your level take less, ×0.89 at 5 levels above you and ×0.71 at 9.
Steal hits up to two monsters and tries to steal from each. A success stuns them for 1.5 seconds and gives you Attack Power for 60 seconds, and every monster can be stolen from only once, so cast it on fresh ones. On a busy map there is always a new pair, so the buff can stay up while you hunt.
| Level | One monster | Two monsters | Casts, two monsters | Attack Power | More damage | Damage % | MP cost |
|---|---|---|---|---|---|---|---|
| 1 | 30% | 51% | 2.0 | +5 | +1.7% | 120% | 10 |
| 5 | 38% | 62% | 1.6 | +9 | +3.0% | 128% | 11 |
| 6 | 40% | 64% | 1.6 | +10 | +3.3% | 130% | 12 |
| 10 | 48% | 73% | 1.4 | +14 | +4.6% | 138% | 14 |
| 15 | 58% | 82% | 1.2 | +19 | +6.3% | 148% | 16 |
| 20 | 68% | 90% | 1.1 | +24 | +7.9% | 158% | 19 |
| 25 | 78% | 95% | 1.1 | +29 | +9.6% | 168% | 21 |
| 30 | 90% | 99% | 1.0 | +35 | +11.6% | 180% | 24 |
- Against a Warrior Potion: it gives +10 Attack Power for 10 minutes; Steal gives as much from level 6 and 3.5× as much maxed, for nothing. Pro drinks the potion only until then.
- As an attack: 180% on each of two monsters is 360% a cast, 0.75× Double Stab's damage per MP. On a single monster it is only 180%, so use Savage Blow there and Steal for the buff.
- What you steal: the game client has no drop tables, so what Steal takes from a monster, and what it is worth, can't be worked out here.
TipThe buff lasts 60 seconds and a success stuns both monsters, so open each pull with Steal: the stun buys time for the first Savage Blow.
The monsters that give the most EXP per cast at every 5 levels. Each is up to 10 levels below you, has at least 10 on one map, and takes your attacks at least 95% of the time. Casts are how many attacks a kill takes on average after the monster's Weapon DEF, for each build in its own gear and skills, with whichever of its attacks below kills it fastest.
Double Stab
Savage Blow
Ranked by EXP per cast for the Budget build. Monsters below your level are a little easier to hit than shown, and chance-based extras like Final Attack aren't counted. Spawn speed, map layout and other players change what an hour really gives, so try the top two and keep the one that feels faster. The Training Finder ranks the monsters for any level by EXP per HP.
You get 5 AP per level. Keep DEX at what your next dagger needs (5 below its level, from level 15) and put everything else into LUK. Daggers come in two kinds: the ones below need DEX, the ones marked STR need STR instead and can be used by Warriors too.
| Dagger | Level | W.ATT | Needs | Attack speed | Price |
|---|---|---|---|---|---|
Triangular Zamadar | 10 | 28 | 20 LUK | Fast (4) | 999 mesos |
Field Dagger | 15 | 30 | 10 DEX · 20 LUK | Faster (3) | 3,499 mesos |
Triple-Tipped Zamadar STR | 17 | 34 | 11 STR · 31 LUK | Faster (3) | 3,200 mesos |
Coconut Knife | 20 | 38 | 15 DEX · 30 LUK | Fast (4) | 5,500 mesos |
Stinger STR | 22 | 39 | 17 STR · 44 LUK | Faster (3) | 8,888 mesos |
Iron Dagger | 25 | 40 | 20 DEX · 40 LUK | Fast (4) | 6,999 mesos |
Forked Dagger | 27 | 45 | 22 DEX · 54 LUK | Fast (4) | 9,999 mesos |
Cass STR | 30 | 47 | 25 STR · 60 LUK | Faster (3) | 10,000 mesos |
Reef Claw | 30 | 48 | 25 DEX · 60 LUK | Fast (4) | 17,777 mesos |
Halfmoon Zamadar | 35 | 53 | 30 DEX · 70 LUK | Fast (4) | 32,221 mesos |
Gephart | 40 | 58 | 35 DEX · 80 LUK | Fast (4) | 47,777 mesos |
Bazlud STR | 45 | 62 | 40 STR · 90 LUK | Faster (3) | 49,999 mesos |
Shinkita | 50 | 68 | 45 DEX · 100 LUK | Fast (4) | - |
Sai STR | 50 | 67 | 45 STR · 100 LUK | Faster (3) | - |
Deadly Fin | 60 | 78 | 55 DEX · 120 LUK | Fast (4) | - |
Serpent's Coil STR | 60 | 77 | 55 STR · 120 LUK | Faster (3) | - |
Kandine | 70 | 88 | 65 DEX · 140 LUK | Fast (4) | - |
Golden River STR | 70 | 87 | 65 STR · 140 LUK | Faster (3) | - |
DEX or STR dagger?
STR and DEX count the same in the damage formula, and the STR daggers swing one stage faster: about 9% more attacks. But DEX also gives accuracy, and a Bandit who keeps only 25 DEX misses far more. The lines are a pure-LUK Bandit's accuracy with a maxed Nimble Body on each kind of dagger; the dots are what each monster from 30 to 70 takes to hit every time at its own level.
Counting misses and attack speed together, STR daggers come out ahead on 8 of the 25 monsters, and on average DEX daggers do about 10% more damage in the same time. Both builds use DEX daggers.
| Monster | Needs | Hit chance |
|---|---|---|
| Jr. Wraith Lv. 34 · 25 avoid · Line 1 <Area 2> | 82 | 90% 80% with STR daggers |
| Jr. Boogie Lv. 35 · 26 avoid · B2 <Subway Depot> | 86 | 85% 77% with STR daggers |
| Lupin Lv. 37 · 27 avoid · Henesys Dungeon Entrance | 89 | 83% 75% with STR daggers |
| Zombie Lupin Lv. 41 · 29 avoid · Tree Dungeon, Monkey Forest I | 95 | 85% 73% with STR daggers |
| Wraith Lv. 48 · 32 avoid · Line 1 <Area 3> | 104 | 85% 70% with STR daggers |
| Skeleton Soldier Lv. 57 · 34 avoid · Remains <Tomb> II | 111 | 98% 79% with STR daggers |
| Officer Skeleton Lv. 63 · 37 avoid · Remains <Tomb> IV | 120 | 97% 74% with STR daggers |
| Tauromacis Lv. 70 · 41 avoid · Sanctuary Entrance I | 132 | 95% 66% with STR daggers |
TipThese still dodge some hits even with DEX daggers and a maxed Nimble Body. Hunt them a few levels later, or drink a Sniper Potion (+5 accuracy).
Shields
A dagger leaves your other hand free, and every shield gives a chance to block a physical hit entirely. The chance grows with the shield's W.DEF (community formula), so Shield DEF scrolls raise it too.
| Shield | Level | W.DEF | Block | Scrolled | Price |
|---|---|---|---|---|---|
Stolen Fence | 5 | 40 | 7.4% | 12.0% | 3,000 mesos |
Pan Lid | 10 | 44 | 8.1% | 12.6% | 45,000 mesos |
Seclusion Wristguard 34 DEX · 12 LUK | 22 | 54 | 9.7% | 14.1% | - |
Nimble Wristguard 12 DEX · 34 LUK | 22 | 54 | 9.7% | 14.1% | - |
Jurgen Wristguard 12 DEX · 34 LUK | 22 | 54 | 9.7% | 14.1% | - |
Scrolled: every slot passed with Shield DEF Scroll: Intermediate.
- From the game data: skill numbers and prerequisites, monster levels and avoid, and item stats and requirements. They update when the game does.
- From players: SP per level, the 2nd-job SP lock, and the dagger damage, critical, accuracy, attack-speed and shield-block formulas come from community testing (meowdb, and its Bandit guide for the dagger formula). It gives every dagger skill the same 2 × LUK multiplier, which is why Savage Blow and Double Stab compare by their skill numbers alone.
- Assumed: whether Steal's Attack Power stacks with a Warrior Potion isn't confirmed; the numbers here count only the bigger one. They also assume the buff stays up while you hunt.
- Calculated: the Savage Blow comparison, the Dagger Mastery curve, the Dagger Booster speed-up, Steal's value, the shield block chances and the dagger accuracy chart use those formulas with example stats. Misses, crits and positioning all move real results.
- Budget and Pro builds: the gear picks are written by hand. Prices are the median HubCW sale of the last 30 days, or the median Free Market ask when nothing sold; a dash means neither. The damage figures assume 25 starting stat points, 5 AP a level, and DEX at 25 or what the dagger needs.























